Desynched Attack Hitbox compared to what is seen. When enemy starts off screen

this bug has 2 parts to it.

  1. If an enemy starts an attack out of screen their Hitbox for said attack will Desynch from what is seen.
  2. Cont. In addition, The chain of attacks also reset once they enter screen.
    The 2 above are most notable Against Bigger enemies. Such as the Blighted Collosus. (w/e it’s actual name is) when he does the 2 Charges in continuation. Jump into frame (1), Jump again (2) and Jumps again (3). When it is only a 2 attack chain.

In the video You will mainly see the first part. which is me getting hit with no visual or Audio indicator of me getting hit. However you will see indication of the 2nd issue with is the enemy having 1 extra attack. as once you can see the enemy attacking it does 3 attacks, after the initial hit. it is unclear if this attack would have a hitbox. But other attacks do.

I even managed to get a recording of the number 2 on this issue in the same Crucible run. about 15 min after the first recording.

How to reproduce:
Since this is most common on the bigger enemies with Longer reach I will only explain how to reproduce it in regards to them.

  1. Make sure the Blighted Collosus be outside your screen, Preferably bottom of your screen. as it is more consistent there.
  2. then wait till he attacks to enter the screen. You will have a audio queue.
  3. watch it unfold.
  4. If it didn’t do the attack pattern that is most prominently showing the bug, repeat step 1 - 3.

Thank you for the report.