Controller Binds Issue

Before the latest update, I used to have Run and Dodge bound to RB, but because of the addition of Utility runes, it’s simply no longer possible to use the shoulder and trigger buttons for anything else, unless I forego Runes altogether.

Binding other actions to the face buttons (X/Y/A/B) such as Parry prevents Runes associated with said button from being useable.

Holding down the B button makes the side quest progress tracker pop up on the screen, and there doesn’t seem to be any option to bind the quest tracker to any other button on the controller.

All of these issues compounded make it difficult and limited to alter the controller bindings to one’s preferences. I’m using the default settings because I see no other decent options.

Even as someone who’s played Souls games since Demon’s, I hate it holding down a face button to sprint. Ever since those games allowed the option to rebind controls, to me, it no longer makes sense using anything other than the shoulder buttons for those prolonged actions. It’s just far more comfortable.

1 Like

Really good feedback!

I met some issues about controller binds, too. Here’s my temporary settings for reference.

X: Interact, Run, Dodge, Rune 2
A: Parry, Gestures
RT: Attack, Rune 1

LB: Toggle Runes
LT: Offhand Use
Arrow Up: Utility

RB: Food
B: Dodge, Rune 4
Y: Toggle Walk / Run, Rune 3

Cause the latest change about B button, it’s hard to miss the pop-up of quest progress while running. Combine run with interact could solve it. Normally I use X as interact and RT as attack to meet the habit from shooting game. In addition, dodge could use X or B according to the need.