My Xbox controller doesn’t have enough buttons to include the use of Utility Runes.
I like the idea, but I can’t actually trigger them.
Keys I can hold down: RT = attack, LT = weapon runes, RB = parry, LB = Block
… so nothing left for Utility.
Right stick click is lock enemy, left stick click is sneak.
X-direction is swapping weapons and eating food etc.
I literally have no controls left to hold so I can trigger the utility runes.
Actually that’s a great idea! I might try doing it on d-pad down seeing as I rarely use potions unless it’s a boss fight, but I can do that through the menu system before the fight, freeing up the button for runes! Thanks GuessWho!
EDIT: I mapped this and I noticed if you DOUBLE-TAP down it uses the potion, but if you HOLD down it activates the runes!
I am on Steam Deck, and use Controller. Isn’t X the default key for attack? And RT was the key for the Emote Wheel, which is now the Utility arm? Maybe I changed it around idk; I know I flipped some things around so parry would be on L1 which I don’t use.
Anyways, I can’t be pulling that thing up in combat anyways… so I used Steam Input Configuration to map some actions to regular button combos. My Utility Arm (RT) is Heal = X, Blink = A, Channel = Y, Return = B.
So I setup:
- Double-Tap B = RT+A = (Blink)
- L3-HOLD or L1 Double-Tap = RT+X = (Heal)
- R3-HOLD = RT+Y = (Channel)
This way it’s easily accessible using buttons I am touching anyways, without having to go into that menu specifically. Because in the heat of battle no way I am going to remember to take my hands off R1 or L1, press R2 or whatever and then press X to get a heal.
Also have things like the Heavy Bash mapped to a single button too.
I really hope that they implement the idea of combining triggers for more functions, including a radial menu for item shortcuts so you can quickly select items and food in combat while being able to move and dodge.
Right now holding D-pad down is a terrible function because you cannot move while doing so as your left hand is holding D-pad down instead of the analog stick to move, it’s downright lethal to try to change items in combat.