Remapping controller binds issues

Hello dear developpers !

I would like to point out something that has been troublesome to fully enjoy your game and it becomes even worse with the latest update of the Breach Refined (which is amazing btw thank you! )

It’s about the controller bindings, and especially the fact that we are blocked into the menu when some controls are not binded. As I understand the idea that a player should preferably have all of his controls binded, it would be a lot better to have a confirmation menu popping asking the player if he/she’s sure to confirm the settings rather than blocking completely the player from leaving things as he/she chose to be.

Why do I talk about this ? Because the default button configuration for controllers doesn’t suit me at all, I don’t like using the sprint button on any of the A X B Y buttons, so I want to bind it to R2, which I have used since the beginning of the game. The thing is, you added a new button for skills related to the player and not the weapons, in default set to R2, and that new button has messed up everything in the bindings accessible. I would love to be able to unbind the “crouch” control, because i never use that, and just put the player skills on that button. But the game doesn’t allow me to not have a button set for crouch…

So please, allow the player to make his/her own thing with the bindings, and just put a confirmation menu if you’re afraid that the player might make mistakes.

Thank you a lot for you consideration, and I hope it was not too difficult to read me as a french player, not in a habit of writing big texts in english.

1 Like

I would just like to echo the idea that controller key binds need more work. I also stumbled with it with the refined update because I wanted a particular control scheme but with the new utility runes necessary button it became unusable. The toggles for runes and attacks also interlapped so when I wanted to use the heal rune, and the icon for it appeared, I would do the attack rune for that weapon instead.