I know there’s already a post on this but I wanted to bring straight numbers into this for why plate is so OP but leather never will be. A normal scenario in game that occurs all the time by the time you reach T3/endgame/the crucible:
leather chest - (40 weight, 100 defense)
plate chest - (100 weight, 270 defense)
The problem is you’re trying to make a smaller number(light armor defense) go UP using only % values of what it currently is when you’re making do with light armor.
BUT with plate armor you get to subtract fractions out of its current weight meaning each number you take off of plate is far more significant than each fraction of defense you try and add to light armor
Even if you got the most perfect armor value up by %
enchantment + infusion on leather armor you’d get:
(100 + (100 x 30%) + (100 x 30%)) = 160
this number is easily attainable just wearing mesh which is I believe how it works. If it stacks doesn’t matter:
(100 + (100 x 30%) + (130 x 30%)) = 169
barely a difference
But Plate on the other hand is nearly 3x the defense and if you get one lucky infusion and it can go down to only 75 weight
(mesh weight class). If you get 2 lucky enchantments + infusion it can be as low as 45 weight
which is literally at leather’s weight class. If we took the midrange of weight decrease affixes this still occurs
( 100 weight - (100 x .20) - (100 x .20) ) = 60 weight for 270 armor
that gets you mesh weight class but with still over a 25% increase in defense over mesh. And obviously your entire build is vying for attention but the legs + chest pieces of armor on plate alone can out-defense an entire leather set & equal mesh so it’s a shoe in.
So fundamentally I don’t think this issue can be fixed just with math alone unless you gave cloth + leather armor different modifiers on affixes + infusions because as I showed above Plate can too easily go down in weight, leather can not too easily go up in defense.
I’m weeellll aware we don’t want leather to be as high defense as Plate it obviously should have its own role. What I’m illustrating here is that the 2 classes of armor are equal, but not equitable. You cannot achieve a satisfying result between the 2 sets with the same amount of effort, in fact the gaps between satisfaction floor & ceiling is ludicrously small on everything except Plate & some mesh pieces. The luckiest roll possible in history MIGHT make leather on par with mesh, but the luckiest roll in history can also make Plate unstoppable(weight reduction, armor up, weight reduction) could lead to as low as 40 - 50 weight, as high as 350 armor
So on top of poise defense & a shove we need to balance out the playstyle of the heavy class in general because right now it’s a steamroller