Personally, I think a big issue right now is that there are a lot of weapons and items meant to feel unique, but at the same time they contradict themselves because everything in the game is so randomized that most things dont really feel like they have an identity outside of maybe move speed, move set, and how they look cosmetically.
As it goes with armor, the armor weights mostly affect the dodging, but it feels very minor. The difference between fast and medium is that medium is a dodge roll, while fast is a swift sprint. Neither of which feel helpful in some cases. Maybe its an issue of technical bugs, but there are times where Im facing one of the regular mob knights and they will do that summon flame move where you are standing, and Ill be dodge rolling the entire time and still get hit by it as if the move is just fixed on my character and not the spot where I was at. Same thing with the Echo Knight, in that for some reason Ill still be in mid dodge, but his moves still register a hit on me whether its his charge or his stomp. I still get hit mid animation, absolutely no invincibility frames, and it feels likeâŚI moved out the way, but I still got hitâŚwhats the point? It feels better, but against certain mobs it doesnt really do much. Again, unless those are technical bugs Im experiencing.
As it stands right now, I feel like a better way to adjust the differences between each armor type would be to first cement the invincibility frames in the dodge roll and sprint. Since the armors arent exactly great for taking damage, at least make it more viable for me to get out the way. Also just have them inherently allow me to move faster, or reduce stamina drain when Im moving around.
Also, with armor and weapons in general, give them some actual identity in their enchantments. Yes, staying as white allows you to customize them more, but enchanting should probably be bringing out the most of that weapon and/or armor. Right now it just seems like every single aspect of everything is completely random, and anything can have anything. Let the scythes have a higher chance of gaining âgain HP on damage dealt or killâ, let the theives garbs have âchance to gain copper on killâ, etc. Just make it so that each item actually feels like it has a unique identity about it. Right now theres a limited amount of stuff and they all are SUPPOSED to feel unique. But all the stats and effects on them from damage, to even weight, stamina cost, and focus gain is sometimes randomized on the same item, everything feels so random its like whats the point if anything can be everything.