Chest / inventory management system after Breach Refined

Hi Devs !

The chest QoL rug system didn’t change anything, unfortunately.

To this day, veteran players still have 1 or 2 houses 100% dedicated to chest storage.

One simple question: Where are my friends going to live when Coop is out ? I’ve already bought all the houses available.

I believe one house should be enough for all the player needs.

We are still looking for a way to store… The storage system…

At the moment, our character can hold more items than the biggest chest in the game.

Solution:

I know there are a lot of players who don’t like the “One chest for all system” where opening any chest just gives you access to the one and only “Chest menu” where you can find all of your items.

So, I would suggest that the biggest chest of the game should at least be able to store all of the item of the same category. For example, one chest should be able to hold all of the “Food” items available in the game, same for materials, etc…
This way players will have one chest in the kitchen, one chest in the living room, etc…

Now this solution doesn’t fix the “Armor builds” storage problem. Players want a way to store as many build as they want for future runs / theory crafting purpose. The chest system will not be enough.

For “Armor builds” I would strongly suggest a special chest / mannequin with up to 100 pages (or more). Yes.

When you click this special chest / mannequin, you access the “Armor builds menu” which is a very simple menu with 100 pages. Every page can hold all the items a build requires (Helmet, gloves, rings, etc…) and a name given by the player himself (Forst build, Fire build, Stagger build, etc…).

Here is what it would look like in game:

I believe that with my solutions, the chest management system problems are completely solved for everyone and forever.

Let me know what you guys think !

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This is the only way to solve this problem for the items That do not stack, maybe it could be a kind of magical Armor Stand instead of a chest. And then we also need something for the runes.

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Mostly agree with this. When it comes to storing armor and weapons i really like the idea of themed storage with armor racks, weapon racks, rune shelves, etc…

For armor racks, it would make sense to have the chest slots divided in “suited” groupings so each group of slots represents a full set. The very first grouping would be the one that’s displayed externally on the rack itself in the game world. When organizing the groupings you could even have a an option to see what the grouping looks like equipped. The base armor rack could have a single tab that holds 10 sets (40 slots) which you can expand by buying more tabs. It might make sense to make a grouping a full equip load, but I’m not sure on this (do you include second or third weapons?).

For weapon racks you could use many of the same mechanics but wouldnt need groupings. The display grouping here would be based more on how many weapons the artists can make work. It could also make sense to have different racks by weapon type as wands, shields and halberds will all have very different display models.

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In the solution I suggest (see picture) the idea is to store a full build in every single page (armor + weapons + name of the said build).

Of course I like this racks system introduced by the devs but I think they should only be for display / cosmetic purpose, not storage because we have to keep in mind that some players are already working with 30+ different builds in this early access and we cannot afford to have 100+ mannequins / racks around our house.

I think both a storage and build/mannequin system have their uses. For me, i likely wouldn’t place an item into a build mannequin until i started working on that build and decided that particular piece worked for the set. Until then it would be in storage.

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