Chest / inventory management system after Breach Refined

I believe adding a dedicated storage option under the building menu would greatly enhance the quality of life in the game. It would allow players to store miscellaneous items and unused gear in a proper place, helping keep their homes tidy and organized.

To build on that, it might be interesting to introduce a “comfort level” system for housing. Each home could have a base comfort cap depending on its quality or cost. Players could then furnish their homes with various items—such as tables, chairs, decorations—to raise the comfort level.

Higher comfort levels could then provide gameplay benefits. For instance, sleeping in a more comfortable and well-furnished home could grant stronger or longer-lasting buffs. This would not only make home-building feel more meaningful but also encourage creative interior design and progression.

Um…There are multiple houses. Why not just make the smaller building a warehouse and then deck your big one out with style? Also if you complete the crucible to midway you can buy a whisper connector for housing.

You could have stored so much more items if you used medium chests =)

I have to agree that raising the stack limit to 999 isn’t what will solve the chest spam.

What we need is for the chests to have significantly more storage slots, so we can use maybe 2-3 chests at most and they don’t take up so much space in the house. Let the medium and large chests even have tabs to go through different storage tabs.

also, why there are so many freaking variations for “consumables” storage, and so few for “anything goes” (LOL) chests???
“lore” wise (LMAO) sure, putting a 2h staff inside a cabby’s drawer sounds indeed silly… still… XD

that pic in particular made me thorned between “amazed” and “cringed” XD
but I find the ‘comfort level’ concept very interesting!!! would be also very fitting for multiplayer gameplay too

Child, not everything is essential, I only have 5 chests in my house, graciously arranged in the hallway to my bedroom (I bought the manor):

2 small ones are for crafting items, limit being now 99 for each is more than enough (although 999 is insane, the more the merrier)
3 mediums for rare and exalted rings, golden weapons and armor pieces

I don’t think you need so many chests, food items can be placed inside cabinets. I mean you can literally create a comfy house if you just don’t hoard like a red dragon lol

Agreed!

The large chest only gives 10+ more spaces, while taking up the room of two medium chests. So instead of getting 60x spaces, you only get 40x.

That said, there are a few chest improvements I’d like to see.

  1. Give large chests at least 2x “tabs” (pages) of 35x spaces each.
  2. Ability to “move” or pickup chests without their inventory dropping.

-OR- hear me out. GIVE US STORAGE UNITS. :smiley:

Hi,

Stash space in general is a big pain in this game, I litterally have 40+ of the 30 sized chests in my house, I play until I have all my inventory full then go to the house to distribute it to all the different chests. This is not fun and takes away huge amount of my playtime.

Collecting armor sets is at least for me something that is fun in this game, this could be expanded a lot more and be a core part of the endgame. But it’s a huge pain to store different armor sets, keep track of what you have, where to get it and so on. Would love to see some kind of armory system in game.

But for now could you please leesen the pain by increasing the size of smaller chests from 30 to 40. I never use those big 40 sized chests as they take up more space in the house than they provide in space. Having two smaller 30 sized chests is almost equals to the 40 sized that takes up much more space. Also would love to see tabs in chests that you could name yourself.

I may hoard most gear I pickup, but to encourage different builds this is kind of required.
This makes it so several houses are owned but they are filled with chests everywhere. Not only does it make it harder finding stuff but also negates having houses for anything else than storage.

Some suggestions are:

  • Have MUCH larger containers so fewer chests etc. are needed.
  • Combine all chests into one and the same view when opening one chest so that the contents of all chests can be viewed in the same view. With the existing sorting options this would help out a lot.
  • I would love to see the possibility to add e.g. cellar to houses which could act as one giant storage unit. This cellar does not have to be possible to walk into but simply open an inventory screen, just like with chests. Cellars would keep the lore intact and logical even if filled with thousands of items, versus having a chest with this much storage. Cellars would also make it possible to remove all other chests from houses, at least from a storage perspective.
  • Having upgradeable storage units to increase size. This would be one more thing to use wood and metal resources for.

I honestly like the physical storage system, in that I know where things are. I know what chests, or region of my storage layout I keep certain things so I can get to them quickly. If it was a ginormous shared storage, that would not be the case.

One or two houses out of the 5 is more than enough for extended storage I think. I am a hoarder too, but that doesn’t mean they owe us absolutely unlimited storage. Every so often, we as players should make a pass to clear out duplicates, lower quality or rank items, etc.

I had uploaded a video of my 2-house storage layout recently, and if you look at it you will see that though I keep a ton of things, there are chests that I have unused (the ones I don’t open) or ones with space in them still. And I have quite a bit of playtime that led to this acquirement.

And even with all that stuff I am hoarding, I still have about 3 houses not being used for Storage. I think we as the player need to take some responsibility for a bit of the management, and not just expect a bottomless pit we can pile stuff into infinitely.

I would however like to see some items that are not currently stackable, made to be stackable for the same items; like runes which have no variation for ones with the same name.

Yeah, I hear what you are saying, but by combining all storage chests into one single view, then using filters, sorting etc. I cannot see how that wouldn’t make it easier to view all your stuff.
Also, I am not talking about getting rid of the option to divide things if that is what a certain player still wants to do.

Absolutely, I agree on not having unlimited storage which is why I believe this should be done through some sort of upgrade, e.g. via the option to build a cellar, armory etc. for your houses. This way…

  • …no one is forced to use them if they prefer having the smaller chests of the current system.
  • …storage could be upgraded in several levels so it would not be unlimited, but if needed it can be expanded upon (to a point, but the max limit should be very high) multiple times.
  • …It introduces something new to spend resources like wood and store/ore etc. on.
  • …will make houses feel more like “your own”.

Hi,
I just wanted to talk about a problem we have with storage because it didnt appear as a new feature on the new actu. I talk only about weapons and armor, as I feel every other type of item can be easily storaged.
In my case, I feel like the better option is to have a common, enchanted and plaged version of each item, but actual storage feels too limited to do that.

I started to use one large chest for every type, one for common helmets, one for enchanted and another for plaged, and this for armors, gloves and legs. So I ended with 12 different chests ONLY for armors, and it is still not enought, because I already have my common armors chest full, so I predict at the end of collecting all items, I will need TWO chests for every type, wich results on 24 chests only for ARMORS.

Then there are the weapons, that I decided to sort them between stats needed. One chest for strengh, one for dex, one for faith, for intelligence, and another 2 for mixed stats.

Maybe its just me that wants to have every option aviable, but I dont think I am the only one doing this. The thing is that is very tedious to put every item on the correct chest, I spend minutes doing it after every hunt, to the point that I started to refuse to use different builds, just stick to my katana and play as other clases don’t exist on this character. It makes me feel like they want me to create more characters and have one character/class.

My solutions?

  1. Make chests a little bit bigger, so I dont need a second chest for for example amors, that my second chest have 4 armors only that I cant put on the armor chest because it its full.
  2. Make “carpets” on chests so common, enchanted and plagued items can be storaged on different carpets inside the same chest.
    This wouldnt me have at least 3 chests for every type of equipment.

Thanks for reading!!!

I think the incoming change to allow runes to stack will help with a lot of storage clutter.

But it is true that until they implement a true transmog/appearance system, a lot of chest space goes to hoarding all the types of armor appearances that can drop, which is a lot.

I don’t mind needing a dedicated chest for weapons, armor, and consumable mats. 3 chests is good. But those chests should be large enough that all the armors and all the weapons and all the material types can fit in them.

Otherwise the housing goes back to being one big multi-chest warehouse instead of a proper home.

Exacly, I feel the same. I am not asking for a single chest and storage everything there, but having 2 different chest for a single “type of thing” feels stupid

Hi Devs !

The chest QoL rug system didn’t change anything, unfortunately.

To this day, veteran players still have 1 or 2 houses 100% dedicated to chest storage.

One simple question: Where are my friends going to live when Coop is out ? I’ve already bought all the houses available.

I believe one house should be enough for all the player needs.

We are still looking for a way to store… The storage system…

At the moment, our character can hold more items than the biggest chest in the game.

Solution:

I know there are a lot of players who don’t like the “One chest for all system” where opening any chest just gives you access to the one and only “Chest menu” where you can find all of your items.

So, I would suggest that the biggest chest of the game should at least be able to store all of the item of the same category. For example, one chest should be able to hold all of the “Food” items available in the game, same for materials, etc…
This way players will have one chest in the kitchen, one chest in the living room, etc…

Now this solution doesn’t fix the “Armor builds” storage problem. Players want a way to store as many build as they want for future runs / theory crafting purpose. The chest system will not be enough.

For “Armor builds” I would strongly suggest a special chest / mannequin with up to 100 pages (or more). Yes.

When you click this special chest / mannequin, you access the “Armor builds menu” which is a very simple menu with 100 pages. Every page can hold all the items a build requires (Helmet, gloves, rings, etc…) and a name given by the player himself (Forst build, Fire build, Stagger build, etc…).

Here is what it would look like in game:

I believe that with my solutions, the chest management system problems are completely solved for everyone and forever.

Let me know what you guys think !

This is the only way to solve this problem for the items That do not stack, maybe it could be a kind of magical Armor Stand instead of a chest. And then we also need something for the runes.

Mostly agree with this. When it comes to storing armor and weapons i really like the idea of themed storage with armor racks, weapon racks, rune shelves, etc…

For armor racks, it would make sense to have the chest slots divided in “suited” groupings so each group of slots represents a full set. The very first grouping would be the one that’s displayed externally on the rack itself in the game world. When organizing the groupings you could even have a an option to see what the grouping looks like equipped. The base armor rack could have a single tab that holds 10 sets (40 slots) which you can expand by buying more tabs. It might make sense to make a grouping a full equip load, but I’m not sure on this (do you include second or third weapons?).

For weapon racks you could use many of the same mechanics but wouldnt need groupings. The display grouping here would be based more on how many weapons the artists can make work. It could also make sense to have different racks by weapon type as wands, shields and halberds will all have very different display models.

In the solution I suggest (see picture) the idea is to store a full build in every single page (armor + weapons + name of the said build).

Of course I like this racks system introduced by the devs but I think they should only be for display / cosmetic purpose, not storage because we have to keep in mind that some players are already working with 30+ different builds in this early access and we cannot afford to have 100+ mannequins / racks around our house.