Hi Devs !
The chest QoL rug system didn’t change anything, unfortunately.
To this day, veteran players still have 1 or 2 houses 100% dedicated to chest storage.
One simple question: Where are my friends going to live when Coop is out ? I’ve already bought all the houses available.
I believe one house should be enough for all the player needs.
We are still looking for a way to store… The storage system…
At the moment, our character can hold more items than the biggest chest in the game.
Solution:
I know there are a lot of players who don’t like the “One chest for all system” where opening any chest just gives you access to the one and only “Chest menu” where you can find all of your items.
So, I would suggest that the biggest chest of the game should at least be able to store all of the item of the same category. For example, one chest should be able to hold all of the “Food” items available in the game, same for materials, etc…
This way players will have one chest in the kitchen, one chest in the living room, etc…
Now this solution doesn’t fix the “Armor builds” storage problem. Players want a way to store as many build as they want for future runs / theory crafting purpose. The chest system will not be enough.
For “Armor builds” I would strongly suggest a special chest / mannequin with up to 100 pages (or more). Yes.
When you click this special chest / mannequin, you access the “Armor builds menu” which is a very simple menu with 100 pages. Every page can hold all the items a build requires (Helmet, gloves, rings, etc…) and a name given by the player himself (Forst build, Fire build, Stagger build, etc…).
Here is what it would look like in game:
I believe that with my solutions, the chest management system problems are completely solved for everyone and forever.
Let me know what you guys think !