I’ve beaten the boss on five characters, it’s not about skill, it’s about random targeting loss. This was more about that then the design of the crucible. I don’t like that I must go through boring floors on my mage one shotting stuff, just to get to the enjoyable boss fight (as long as the targeting system doesn’t randomly lose the boss). After a while, The floors feel more like a mandated grind rather than an enjoyable experience.
I enjoy it for a bit on each new character, then it gets stale, yet the boss fight is always a good time.
More bosses, less grind rooms. It would be cool if we could fight more of the story bosses in the current endgame, just scaled up, hard versions of them, as the current bounty bosses are super easy and they are only once per week.
The boss fights honestly are the only thing that keeps the current system alive, giving us the ability to go out and fight hard versions of the bosses would be amazing.
As of right now, the only thing keeping me entertained is making new characters for new builds and play styles. Once I hit close to cap and kill the boss, the crucible gets incredibly easy. And the open world mobs at cap are child’s play.
Scale up the open world for Max lvl, and add some more challenging boss fights, even if it is reiterated versions of the old bosses, out there for Max level and the open world would be much more risky and fun for capped characters.
My max lvl characters are so powerful, its not fun to play any of the content on them, so they just sit there.
I know it’s early access, just my thoughts on things they could do to make the current content last longer on a character than just hitting 30 and then sitting there as a grinnich shop manager.