Camera volitility on double boss fights

most fights I didnt really ruin into issues, but doing the Caylens Faitful/Caylens Chosen fight, I have to spend 3/4 of the time in the fight moving so they get close enough to each other for the game to be playable. and if it takes too long their health starts to regen cause it thinks you are out of combat. Also makes it impossible to see the shit they leave on the ground when the camera is so zoomed out my character looks like an ant on the screen. This makes the fight way more frustrating than it should be.

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This is one of the few areas where the camera let me down in the game, and since they can fly it’s not even always possible to retarget the other boss as it’s off screen. Was certainly a frustrating fight at times due to the camera.

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yeah this is the only fight where I found myself frustrated with the camera

Ya, if you are so hard zoomed out, it is quite impossible to distinguish between kick and grab animation. And the fact that the locked target switches all the time, even with autolock off, makes the fight absolutely chaotic.
I have beaten them, but damn it was annoying af.

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Yeah I find the camera to be quite rough when fighting bosses with multiple enemies. The camera should not be focused on them but on the player so we can see what we’re doing. I’ve had it happen where one of Torn wing monster was on the other side of the arena and it pulled the camera towards it to the point I could barely tell what was going on with the one right next to me–this is a huge to issue for readability.