[SPOILERS] Marin woods boss feedback

first: i love the music during the boss and the general idea and design.

BUT … the constant camera zoom in and zoom out makes it really really hard to keep both in sight. and the constant loss of target lock-on is not helping either.

can we maybe just have the cam at a fixed zoom factor that shows the whole arena at all times?

and please revisit the lock-on issues. this has been discussed here a LOT and it seems that a certain distance and/or moving character line of sight away from the target causes the target lock to disappear. no matter if manually or automatically. if you have bosses like this that use huge AOE attacks combined with (i don’t know) 12 hit fast combos it does really not help when my character attacks the air when i finally got an attack window or when the camera constantly zooms in and out.

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Linking this thread because it’s in a very similar vein.

Lord knows I’m in favor of your request as well and to be frank I’m concerned with the comments Thomas made regarding parry and visual effects. I have camera shake off and hope this feature isn’t thrust upon all of us without being optional.

If I’m to take the games combat with any credibility I believe the a fixed camera and more polished targeting has to be addressed. Which is not to say that these features can’t be more enhanced in the options menu, but I also don’t think this is a place Wicked needs to reshape the mold in its entirety.

Worth noting I’m plenty fine with some movement in the camera like the momentum it has is all well and good. It prevents movement from being jarring in the FOV, but I am not in any way a fan of zoom-in/zoom-out “action camera” disrupting my FOV in a fight. Not to mention the flat angle which makes identifying hitboxes far less intuitive than I feel they could/should be.

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Here’s a guy playing an archer highlighting the lock on problems, especially on multi-enemy fights.

His arrows constantly get reassigned to the Caretaker instead of Tusk and miss as a result since the boss does a lot of porting around during the travel time of the arrows.

You end up wanting to facehug Tusk before using a rune attack to make sure it doesn’t randomly go off on Alden instead.