General feedback including: Focus, Lock on, stamina, gravity

Hello, been loving the game and doing a mage as a first playthrough, currently 40 hours in, havent beat the game yet, taking things slow and enjoying the ride, but i do have some things to point out which i think would make it for a better game on the long run.

1 - Stamina bar below health: I think i saw people asking for this before, but thats it, just a proper stamina bar that doesnt jump and more around, not only that, the current iteration of the stamina wheel shares and divide space with; health,stamina,focus,poise. Which is bad, since it is a lot to track in so little space.

2 - stamina regen: It is lacking a bit, currently using 31 stamina and most often then not i find myself just idleing for a long time between advances, not sure if the regen scales of how many points i put in the stat, but it breaks the flow of combat a little bit.

3 - Focus gain: Some wands and staffs have really slow attack animations and even lack foward reach/momentum in their combos, most often than not leaving you stationary attacking the air, or being interrupted for the lack of stagger damage or long windup between attacks, needless to say, the archetype that needs focus the most is the one that feels the most bad to build it up.

4 - Focus loss on death: I dont really understand why it is the case, but losing all the focus on death feels really bad, im not asking for shrines to recover all my focus, since it would be busted since we get no enemies respawns on death/rest, but losing the focus is just really really bad, specially when your death is of a natural cause, holes and pitfalls.

5 - Target lock: This is probably the worst of all, the game works really well on 1v1 combat, but it simply falls appart on to multiple enemies encounters, the game has a weird way of choosing who to focus automatically and even to who switch the lock mid combat. This game would benefit enourmosly from a “soft lock” system that most 3D fighting games make use of, Like Sifu, batman arkham, Assassins creed, state of decay 2, Wizard of Legend […] and of course, a proper button to hard lock on to a specific enemy.

6 - please for the love of what is sacred make so fall deaths are not as punishing, maybe remove half of my hp and put me back where i was. This game has good climbing, jumping and even platforming to a degree, but i died more to gravity in Marian forest than to any enemy or boss, that is not interesting neither fun.

And of course, some of these complaints might very well vanish or not be as bad when using certain equipment rolls or builds, but this is feedback of a new player that didnt got the chance to go in to gear rolling yet, so take it as it is.

1 Like