Bugs and possible bugs

After 42 hours, I’ve compiled a list of bugs and potential bugs.

Bugs:

When infusing at the enchantress, if your gear inventory is full, you cannot use this feature.

Sewers:

The weekly boss task, that you fight in the sewers, where you fought plague Danak. The boss is invisible.

Enemies haven’t spawned, except for the bounty quests, and the ground ambush monster. Since defeating, Echo Knight. Chests still respawn. (Water is raised on entire map).

Nameless pass:

Collision detection has gotten worse since the last patch, cannot jump to ledges that you were able to access prior to the update.

There’s a invisible wooden barrier in the jail cells. The debris shows up when you break it, but otherwise, you wouldn’t know it was there.

Possible bugs:

Bosses no longer respawn in Orban Glade after defeating the Echo Knight. The big bridge, that was a boss spawn (where you first fought, Danak). No longer spawns anything.

General:

Seems we get fewer big chest spawns for advancing the story. If this is intended, we’re essentially being punished for progressing the story, as the most big chest spawns, happen before killing the, twins.

Feedback:

Would like to see a weapon-smith be added to the game. Since progressing the story, I have not been able to find any of the older weapons. As a str build I’m essentially stuck using whatever weapon I chose in the very beginning of the game.

A merchant that would sell weapons, that no longer drop would be nice.