Body customizations

Liking the game so far although will there be more options for Character customization? the proportions look a bit off.

Not talking about faces, but bodies.
Hello, just tried the game and first thing I noticed is that the player character has a very weird anatomy, while a lot (tho not all) other characters are more human-looking. The female player model looks a little bi mote human-like, but arms and torso a still too long and legs are still too short.
I also noticed some other things like non-rebindable controls for KB&M and poor performance (however my PC is admittedly very old at this point) and how the whole game crashes alongside the ship in the intro, but those are being covered elsewhere already.
Is it possible to add more models for a player character? Or maybe have sliders for arms and legs (and possibly torso) size.
If I’m being completely honest, I think the player character looks ugly, both male and female, while some other characters don’t, so it’s not strictly an issue of artstyle, but this particular choice. I spend enough time being ugly in real life, I’d like not to in games.

I think it’s part of the game/art design. I love it

Other characters look more human, as I said. I’d much prefer my PC to look like these other characters within the same art style.

So far this game has been amazong! About 8 hours in at the momebt and I must say it is one of my favorites so fsrm very few bugs.

Maybe add more body or character customization pre start though?

i could imagine that this is not gonna be a thing for a very long time or even ever but i would really like to f.e. with my archer play a more petite body type. but i think the 2 body types in this game are pretty much universal and not up for more variety?

This game is awesome! At the moment, however, the thing I really don’t like is the customization of the body. Only 2 types, moreover not at all aesthetic. Could you give more customization to the character or more different bodies?

Picked up the game recently, and am really enjoying it so far. A few gripes here and there (such as lack of starting weapon choice, minor combat things), which others have brought up already.

However my main sticking point thus far is the player character. When playing an RPG, I like to build my character as a proper character, so I like the ability to alter the height, build, features and proportions of my character more freely. If there was no customisation at all, I wouldn’t take much issue with it, but as is, the ability to (somewhat) customise your face, but not your body is quite disappointing.

Adding some sliders for the body, a few extra hairstyles and colours, would really improve immersion and enjoyment for myself, and, I’m sure, many others as well.
Cheers.

Hello. I would like to provide feedback on the aesthetic of the player characters. I noticed that they all have these super long arms, which look really weird and humanoid. I would like for an option to be added to play with a character that has normal looking arms.

This situation really puts me off from buying the game for me and my wife.

This is just the game’s artistic direction. Characters are intentionally stylized this way, just like the rest of the game is. Maybe a feature to change some proportions could be introduced down the line, doubt it would be prioritized anytime soon though. Sounds like something they’d do only after the game releases, if ever.

If it helps, the arm proportions don’t even look distracting once you put some armor on. Some glove & torso piece combinations even seem to narrow them down quite a bit I think. You won’t be looking at your characters naked for that to distract you enough anyways and even if you have to, just pick female body type. Those have a bit less accentuated arms.

All characters are at least a bit disproportionate compared to typical real life body proportions, don’t think about it too much and you’ll be fine. What does your wife think about this aesthetics direction by the way?

The long arms stop looking weird (to me) once you have have armor on. You are mainly viewing your character during combat/exploration, and not straight on (like you do in your inventory screen). During gameplay, I don’t notice it at all. If anything, it adds to the weight/impact of weapon swings and attacks, and makes animations easier to read in general. The choice seems very intentional, especially considering some of the armor is very bulky, and having shorter arms might make your character look like a T rex (especially when viewed from the PoV of wicked’s camera).

Adjusting the size of only the arms probably isn’t as trivial as it seems. It will lead to a lot of extra work in order to avoid your gear clipping/going through your character’s body visually.

In the end, it’s a stylistic choice. Your character is a “cerim”, and not a human, so it makes sense that there are different proportions for them. I encourage you to give the game a try anyways, and just refund it before two hours of gameplay if the arms are really bothering you that much.

If it helps, the arm proportions don’t even look distracting once you put some armor on. Some glove & torso piece combinations even seem to narrow them down quite a bit I think.

So this is definitely not the game’s artistic direction. Character CAN look normal depending on armor and we need fixes so the character looks normal always

That was your deduction after looking at the rest of the game? The proportions aren’t supposed to be normal so there is nothing to fix. Move on if it isn’t to your liking or you’ll stay disappointed, its that simple.

For example male’s legs by default waaaaaay narrow. But in some pants they looks much wide and better. So there is zero reason why they are narrow by default, it’s not an art direction they can be wider. Same with arms

You can’t expect all apparel to abide by the same cut across the board. Some pieces will fit tighter, others looser.

Yes, some pieces (usually plate armor) do affect the characters’ silhouettes making them narrower or wider in some places, but that is to be expected honestly. When looking at those as full sets however, once again there is something disproportionate going on for the sake of the game’s artistic stylization.

There is never going to be an appearance that looks “normal” by IRL standards because the game’s models aren’t meant to look realistic in the first place.

We are beating a dead bush here. There is no argument to be had as the developer’s aesthetics intent is clear as day.

You’ll have better luck learning how to mod the game yourself to touch everything up to your liking (if there are tools out there to touch up meshes currently). Hope this helps.

I’m talking about “normal” in terms of the current art direction. Characters can look less gorilla-like and more accurate.

One of the good examples. Both are from the game. Both fit the current art direction. But the first one is good and the second one is terrible.

Huh… honestly, this is fair criticism on this particular scenario. I can tell this happens in actual gameplay because the skeleton for idles when it comes to weapons is shared, but I hope in the future they make this distinct for male and female bodies. I like the difference in arm length of the female body (since the big thighs are the focal point instead).

This was brought up already early on in EA’s launch so its cool of you to mention it! Hope the devs can dedicate the time and resources to fix this in the future.

The female appearance looks far more normal than the male one.

And when the game rolls out and a large portion of the players end up playing the female character because they only worried about making one of the options attractive/aspirational, some of you are still gonna act like we don’t know why that is.

Artistic direction is not a bible. It is not set in stone.

It is not immutable.

It can absolutely be refined in response to feedback.

And if the feedback and game telemetry data shows people don’t play the male character because he looks like Fiddlesticks from League of Legends while the female actually looks human instead of a gorilla with no calves, they are not forced to keep the design exactly as it is.

They want to sell a game. Part of selling a game is making the player character as compelling to the prospective playerbase.

Anytime I see a person saying the male character isn’t a problem, it’s because they mostly play women anyways or they are running the male character in full plate.

“Some of you are still gonna act like we don’t know why that is”

I am going to assume this is pointing at me and if so I’d like to clarify: I have no problem with how the characters look currently, aside from the female’s skeleton whose arms sadly elongate as much as the male’s in actual gameplay. Alexei did good to point that out as it is definitely a glaring issue post character creation. I am sure artistic direction is not absolute but it isn’t as malleable in some games and cases (if at all) as it is for others, so that is what I am always taking into consideration when talking wants and what-ifs.

Yes, it would be better if we could fine tune more stuff to our liking, arm length and other proportions included. I’d also say the current slouched idle poses for the playable characters (outside character creation and ESPECIALLY during dialogue) don’t do them any favors, no matter their proportions :slight_smile:

It depends on how tweakable all this is on the team’s end so I try not to give priority to such suggestions for now. You do have a point about how attractive the options are to even pick a game up, maybe it isn’t as low in priority as I initially thought. Could be something they could focus on post-Patch 1 or multiplayer update?