Anti-Fun stats/mechanics

Been playing the game since release; i’d like to adjust some anti-fun issues i’ve found that I feel need addressing -

XP loss on damage/death stats - These are the appitome of anti fun, they render items unusable ( i’ve just lost a whole xp bar as I was stuck with a cursed chest peice that lost me xp on damage ) there is no risk/reward for these items ethier as although cursed the other benefits never out way the cost.

Auto Jumping - Why does the game auto jump you off ledges when we have a free button to use on gamepad. The amount of tideous death falls i’ve had due to bad camera angles or hidden ledges is extremely frustraiting.

gathering quests/challenges - As much as I enjoy these type of quests - if they are poorly implamented like they are currently - they are not worth the time or effort to do them. The reward for completing these currently is not worth the time required, basic loot and minimal gold is not worth the frustration of 30 - 45 minutes of hunting mobs that are hidden behind layers of enemies.

Boss rewards - Boss loot should always be worth the effort of the challenge. Today after killing the second boss; I received two grey items. The dissapointment took all the wind out of me for the effort involved.

8 Likes

Killed two bosses and I got common knife and pants from the second, after spending time killing them, these rewards felt like I put my time for nothing, random bandits give more powerful loot then a Boss. That’s just sad.

4 Likes

Further update to this now that i’ve reached the “crucible” endgame.

This rogue lite feature is fine up until where the enemy spawn types become unmanagable. Today zone 6 for me was the waterfall drop in zone. I had 3 shield bearers, a totem knight, a witch and two great axe users all in the centre area, trying to kill me. It was beyond ridicilous.

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The latter is fine since you lose only a small amount of XP (seems to be less than 5%) on death.

Yep, it’s ridiculous, right now multiple enemy fights are bad for most weapons and they managed to put elites in close proximity, so close that it just unreal to not draw attention of all of them at once.

Fighting more then 3 enemies is stupid, player can’t break enemies combos, if you unlucky enemies will attack one after another leading to constantly rolling around, since parrying and hitting one of them is off the options, you will just get yourself killed.

Worst enemies to fight are ones that have shield, if they shoulder to shoulder to each other, you cooked.

There is a variety of bombs, but it’s not a solution for multiple enemy fights, I want to fight them with my sword, not standing away and spamming bombs at them.

Increase Characters collision may partialy solve the problem.

And reduce cleaving effect from combat ? They Lunge forward too much and cleave at 180 degree radius

I dont understand why regular shield block works like a parry. It should just further decrease players Stamina and better protect the defender or smth like that.