58 hours of play. What didn't like

58 hours of play. What didn’t like:

I am experienced with souls games.
All bosses are mostly killed on the first try. I would like more animations of bosses. any boss (his tactics) can be considered literally in 30 seconds. in my opinion bosses should be more complex, well it is not normal that I killed bosses literally in minutes without straining. At the same time with some creatures ordinary had to mess around. More animations, more complexity of the boss (survivability perhaps, vampiriz at bosses also as an option).
Well, and the reward naturally should also be hooooroshaya from the bosses. I started the game 3 times anew to knock out a two-handed sword from the first boss on principle, and further already began to pass) as a result for the entire game I have only 1 sword and 1 shield legendary).

To understand, by the end of the game I had dexterity 42, strength 42 and everything else was random.
I had 200 health. Total health with bonuses was 240-260 the whole game. as soon as I reached level 21 I took the chainmail from the developers and stuck stones in it, that’s 800+ armor with bonuses. Considering that there is a teleport rune, there is practically no point in light armor with evasion. I think the teleport rune should be removed or its concentration cost should be increased. This rune literally counters any enemy. Since I never crafted leather armor, I had to run to the end in chainmail. Completed the game with 3 weapons. 1 two-handed saber with ice enchantments. almost 400 damage. two-handed legendary sword from the first boss about 260 damage. and the very first daggers of the brothers 80 damage.

I would like more loot in chests. many chests are well hidden but the rewards are very small. Literally 10 coins and 1 weed) and so the whole game))))

If you want to play through the swords (The rapier) and daggers, then unfortunately the whole game runs with the very first daggers and sword from the recipes of the blacksmith. very few alternatives, I would like more recipes from the blacksmith. Let’s say with each improvement of the blacksmith 10 recipes. Also the recipes have no information what kind of weapon it is, what requirements it has. It would be good that this information would be immediately displayed. Thus, do not need to buy recipes for nothing. and spend money that at the beginning of the game is very important.

I’ve never used a bed and I’ve never met a merchant who appears at night. I think there needs to be more hints in the game about this.

I didn’t use potions at all, I was just selling them since in my opinion their effects are pretty much unnecessary to get through the game at this point. It would be nice to improve the potions. Let’s say to make potions on vampirism, potion not lack of damage from the fall, potions for increased damage on specific creatures:
giants, humanoids, beasts and so on. and recipes can be well hidden or to fall out of the creatures. Or add to contracts.
The only potion that I have used 2 times is the experience potion)) it really makes sense. It would also be good if the shift + potion button could change the potion, so that 4 potions could be displayed in the inventory one after another and they could be used in battle. I mean this to add dynamics to the use of potions and their meaning directly in battle at increased (normal) difficulty of the souls game.

I didn’t like the contracts, their rewards 99% of the time just go on sale. Somehow they need to be tweaked. It would be nice to have stones for items in contracts. I didn’t find them there.

I went through the game but never collected the full amount of items for the leather armor)))
If the player wants leather armor, it is very difficult to collect all the items to create it. Any other armor is created 5 times easier. This is incorrect. Deer are very few in the game, and to knock out such a large number of antlers, hooves and so on you have to try very hard. There are really few of them. Or reduce the requirements for creating leather armor of any kind.

It will certainly be very cool when there will be co-op, especially if the difficulty will be increased game. I’m really looking forward to it. Therefore, so far do not like that there is no co-op and increased complexity (normal complexity of any souls game, so that in honor of each victory opened a bottle of champagne)

Overall, the game feels 10/10 - but I want more locations, more difficulty, more weapons (especially swords and two-handed daggers). Weapon animations also need to be improved, some weapons only have 1 or 2 animations, while others have 4. One-handed daggers have a lower attack speed than other one-handed weapons. I think it would be good if the attack speed was tied to the weight of the weapon. In my opinion, everyone should have an equal number of attack animations. Let them be different, but the number should be equal.