So i feel like after this much time has passed i can give an honest opinion about the game and talk about what i seen that either needs improvement …
1). Im loving this game it has soooo much potential
2). For early access its worth the $35 price tag.
3). I hope to see this game become a triple AAA title one day becuase its that good BUT:
Difficulty, not too bad with a claymore build
I suck at souls games so for people that are actually good at souls games it might be too easy but for me i was able to learn mobs and bosses and progress past darek in only a few attempts for each major encounter… i died a few times but if i played smarter i probably wouldnt have. i dont think its too hard, i think the people complaining are either playing wrong or thier builds are wrong or they are still in the learning curve of souls likes or the game isnt suited to thier particular playstyle yet or something but for me as a 42 year old man with the attention span/reaction times of a potato it was about perfect for me
UI in general
i feel like when i run out of food in a boss fight, and it auto selects a basic food over a cooked meal its really hard to find time to switch my food and its clunky trying to get used to it without dying to the boss… its doable, but it could streamlined a bit by making the system autoselect meals over say apples or mushrooms…
RB to select runes on a 2h build is hard for me to pull my finger up to the bumper and then choose a button so i end up mostly avoiding the mob and then charge attacking after a mob is done with thier combo and using hit and run tactics and that works REALLY well i dont foresee myself getting used to using runes at all for many many game hours.
the ui seems pretty smooth ill leave most suggestions to people smarter than me, i feel like the right trigger for emotes could be brought to the xbox button on my controller and the trigger could be mapped to something else like main hand attack, left trigger for parry? bumper would be better and trigger for off hand attack or shield bash for that control scheme??
Bugs:
1 crash when leaving the cave with the potion vendor before completion
3 bugged out rag dolls, 2 of them were worms in the sewers, on death their bodies stretched really comically long and then they flew away looking all glitchy into the sunset … and 1 wolf that had a seizure on death and would not stop shaking until it was despawned by leaving the map
there was a patch of dirt in a cave somewhere i cant remember where that was glitching out it looked like two of the same textures layed on top of each other and they were fighting for visibility
Aside from that. This game is pretty solid and its on the right track
The only thing that i found really frustrating was after i finished the sewer and i went back to farm mats to finish up tier 1 of the building upgrades, all of the previous areas had been over run with the t2 mobs that were in the sewers and none of the t1 mobs remained making farming low level mats mats difficult and frustrating, as a balance suggestion for that; becuase it seems intentional and it kind of makes sense becuase the sewers are now wide open and the mobs can escape id say maybee at that point(killing darek or area boss) increase the yields from pine, copper, and everything else on that tier becuase ALOT of mats are required to commision all of the jobs on the builder vendor and getting the 40+ pine and 20 copper i still needed at that point was hard and time consuming and i found myself wanting to progress the game but feeling forced to have to suffer through it to improve quality of life in town
I have a hard time choosing what gear to wear, and while i like the green red arrow system, having an item level number to suggest item power level could be an improvement
the durability system is fine, i could suggest that it needs tweaking so you get a few more boss attempts before a town run to repair but i honestly dont see an issue if it was left as is
as with all games with crafting, by far the BIGGEST QUALITY OF LIFE upgrade you could make to this game is being able to craft using items that are in your chest(for me currently its the community chest). that goes for every game ever. even splattercat gaming complains about that in alot of his review videos and it makes sense here too this is the one thing that i have to say would make people alot happier over the course of the game. its a long run from the merchents to the community chest and alot of my time was wasted today running bck and forth
Thank devs for this treat of a game. i cant wait to see full release and how good this turns out becuase its already almost top notch