Worries about the impact of 'ARPG' stats on Combat (70odd hrs)

Well, I agree with the problem of buying and enchanting being more efficient than farming. This IS a problem.

But you can’t used dads (and moms) as an argument to remove the replayability and long time engagement that people love so much about this genre. People WANT to farm for weeks or months.
You can finish the game with “unoptimized gear” and if you are stuck at a certain point you have more game. The game isn’t running away. None forces you to stop playing in a month.
There should be more weapon variety easily available to play your fantasy. I first got a halberd 40 hours into the game and actively stopped progressing to not finish the game before getting a weapon I actually want. But affixes are the endgame, affixes are what makes this genre so beloved because you can play so much with so little.