So I was testing the wind of death weapon, I discovered the following:
increased damage enchantments (physical or elemental) apply to the self inflicted damage (so with 100 hp and 2*5% self inflicted dmg if using 10% increased physical dmg I would get 10 dmg + 1 dmg)
when using a fire infusion on this weapon, it appears that when an enemy dies of fire dmg, the weapon applies the self damage infliction (but not for example life steal, so this would kill me while actually hitting an enemy at low health wouldnât
(You can see the 11 here, this should be 10 normally, I have a mottled black gem on the weapon, but its boosted by 1 armor piece with 10% increased fire damage)
log files in the link above ^
dxdiag not present because linux
DataStore.zip
Player.log
Player-prev.log
video displaying bug
description:
sometimes health gain effects stop applying entirely â including health on kill, health on parry, and lifesteal. restarting the game restores normal behaviour
max hp 370
current hp 171 (doesnât go above 171 because of reduces max hp negative enchantments)
sword hit takes away 5% of max hp = 370 * 0.05 = 18.5
9%*1.4 health on kill = 370 * 0.09 * 1.4 = 46.62 enemy dies in one hit
hp after hit should be 171 - 18.5 + 46.62 = 199.12 (but capped to 171 so should be 171)
instead hp after hit = 144
hit #2:edited: bad example
20% lifesteal gem enabled but i was not counting that, mainly concerned about the hp-on-kill
healing-related effects are intermittently failing, and attack type changes the visible result
not sure how to reproduce - it happens randomly, doesnât seem to be related to anything
Not sure I understand the bug from watching the video.
You go down to 144 when you hit an enemy from full life (171). You keep regenerating after. Your next hit sets you from 156 back down to 144. Then you go from 46 to 104 on kill, which is plausible as lifesteal + heal-on-kill, so it seems healing is working.
Is it possible that youâre not healing because Wind of Death subtracts after the lifesteal and heal-on-kill effects? Just thinking that 171 â 18.5 is around 144 if you do some very creative rounding.
i unequipped the lifesteal ring
here my HP went from 155 to 174 after killing the mob (p.s. good action shot)
the self-damage actually shows up as 28 which is 7.5% of 370
that would make sense if i had a mottled black pearl in the sword, but i donât
the HP on kill works and everything matches with the self-damage
sorry about the muddled bug report, something felt off and i wasnât looking at the damage numbers
Should be about the bonus provided by your gear. I wonder if itâs considered damage dealt by the sword, such that if you oil up the sword youâll self-inflict fire.
So that âjustâ leaves healing completely failing on you randomly.
Yes, works as I thought. Seems someone already has a report on it.