So I was testing the wind of death weapon, I discovered the following:
- increased damage enchantments (physical or elemental) apply to the self inflicted damage (so with 100 hp and 2*5% self inflicted dmg if using 10% increased physical dmg I would get 10 dmg + 1 dmg)
- when using a fire infusion on this weapon, it appears that when an enemy dies of fire dmg, the weapon applies the self damage infliction (but not for example life steal, so this would kill me while actually hitting an enemy at low health wouldn’t
(You can see the 11 here, this should be 10 normally, I have a mottled black gem on the weapon, but its boosted by 1 armor piece with 10% increased fire damage)
Kind regards
