Wind of death self inflicted damage not working properly

So I was testing the wind of death weapon, I discovered the following:

  • increased damage enchantments (physical or elemental) apply to the self inflicted damage (so with 100 hp and 2*5% self inflicted dmg if using 10% increased physical dmg I would get 10 dmg + 1 dmg)
  • when using a fire infusion on this weapon, it appears that when an enemy dies of fire dmg, the weapon applies the self damage infliction (but not for example life steal, so this would kill me while actually hitting an enemy at low health wouldn’t

(You can see the 11 here, this should be 10 normally, I have a mottled black gem on the weapon, but its boosted by 1 armor piece with 10% increased fire damage)

Kind regards

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Can confirm, saw this happen live.

Good find, thank you both for reporting!

I will escalate this now.

Silas

log files in the link above ^
dxdiag not present because linux
DataStore.zip :white_check_mark:
Player.log :white_check_mark:
Player-prev.log :white_check_mark:
video displaying bug :white_check_mark:

description:

sometimes health gain effects stop applying entirely — including health on kill, health on parry, and lifesteal. restarting the game restores normal behaviour

max hp 370
current hp 171 (doesn’t go above 171 because of reduces max hp negative enchantments)
sword hit takes away 5% of max hp = 370 * 0.05 = 18.5
9%*1.4 health on kill = 370 * 0.09 * 1.4 = 46.62
enemy dies in one hit
hp after hit should be 171 - 18.5 + 46.62 = 199.12 (but capped to 171 so should be 171)
instead hp after hit = 144

hit #2: edited: bad example

20% lifesteal gem enabled but i was not counting that, mainly concerned about the hp-on-kill

healing-related effects are intermittently failing, and attack type changes the visible result
not sure how to reproduce - it happens randomly, doesn’t seem to be related to anything

Not sure I understand the bug from watching the video.

You go down to 144 when you hit an enemy from full life (171). You keep regenerating after. Your next hit sets you from 156 back down to 144. Then you go from 46 to 104 on kill, which is plausible as lifesteal + heal-on-kill, so it seems healing is working.

Is it possible that you’re not healing because Wind of Death subtracts after the lifesteal and heal-on-kill effects? Just thinking that 171 – 18.5 is around 144 if you do some very creative rounding.

it’s true that’s possible

i actually didn’t see the 2nd kill in the video properly - my bad, recorded a while ago and forgot what actually happened

but it’s also happened in some sessions where HP on parry didn’t heal after a parry - no wind of death involved

i’ll return with a clearer example

i unequipped the lifesteal ring
here my HP went from 155 to 174 after killing the mob (p.s. good action shot)
the self-damage actually shows up as 28 which is 7.5% of 370

that would make sense if i had a mottled black pearl in the sword, but i don’t

the HP on kill works and everything matches with the self-damage

sorry about the muddled bug report, something felt off and i wasn’t looking at the damage numbers

The self-damage is physical!

Should be about the bonus provided by your gear. I wonder if it’s considered damage dealt by the sword, such that if you oil up the sword you’ll self-inflict fire.

So that ‘just’ leaves healing completely failing on you randomly.


Yes, works as I thought. Seems someone already has a report on it.

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went back to check out those healing shenanigans:


max hp: 167
tooltip lifesteal: 20%
(real lifesteal ≈ 3.4%, ≈ 5.2–5.5% with healing chest)

healing chest piece: +35% * 1.5 = +52.5% healing


with healing chest
self damage: 30 per hit

hit1:
hp before: 103
hp after: 91
damage: 315
→ heal ≈ 18 → ~5.7% lifesteal

hit2:
hp before: 87
hp after: 127
damage: 1280
→ heal ≈ 70 → ~5.5% lifesteal


without healing chest
self damage: 26 per hit

hit1:
hp before: 108
hp after: 91
damage: 267
→ heal ≈ 9 → ~3.4% lifesteal

hit2:
hp before: 94
hp after: 141
damage: 2163
→ heal ≈ 73 → ~3.4% lifesteal

hit3:
hp before: 144
hp after: 141
damage: 2042

hit4:
hp before: 142
hp after: 141
damage: 1022


this all makes sense if:

→ heal happens first → capped at max hp → then wind of death damage is applied

my max hp ≈ 167
167 - 26 = 141

so those “no heal” hits are actually:

→ heal to full → then self-damage brings me back to 141

i’ve been reading it as “sometimes healing isn’t working”


conclusion:

  • tooltip 20% lifesteal = ~3.4% real

  • with chest = ~5.2–5.5% real

  • healing chest works (≈1.5x multiplier)

  • lifesteal is applied before self-damage

  • overheal gets wasted at high hp

not sure if this is a bug or working as intended. makes my glass wind of death build that much more glassy

thank you for pointing out messed up things in my first post and helping work this out !

I take it you always had Wind of Death equipped then?

Silas

yeah i always had it equipped. but i didn’t connect the dots since that was the first build i used since patch. now it’s all clear

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I also had tested this, this appears to be true