The katana Wind of death, has a pasive wich im alright with, that hurt the player by 2% max. HP every hit he does.
The problem is that im at 70 hp and im taking 19 dmg per hit. Wich is way over 2%
I can’t even kill a weak enemy before dying inmidietly.
Also, I tried to cancell it with the Crow ring, That heals me 3% max. HP per hit. But instead of healing me 2 hp is healing me only 1.
This making completly useless the ring against the overwelming 19 dmg im taking.
Stupid question, did you try to add gears with increased healing effect ? As I see the issue: you hit the target → you loose HP → the ring heal you.
Do you have any gear that reduce your max HP or reduce healing effect ?
As I’ve seens on my first character, loss is applied before healing, so you’re heal on the remaining life you have instead of your max HP pool.
If you have 70HP, you loose 1HP per hit and then you’re healed on the remaining 69HP you have. I can’t say I positive about it but it as I’ve seen it in the game, maybe the ingame math aren’t totally accurate yet, but Healling Effect have helped me quite a lot, maybe it can help you too ?