oh, yeah, now that explained that way, I guess I did get you wrong after all… I’ve got a completely different impression from the trailer than you did (I guess), and bear in mind I watched it 3x b4 commenting (also cuz is very cool XD )
fair point, but also, you did bring up archery and kendo, not me…
not bad, nor good, subjectively speaking, is just a matter of preference… like the Monster Hunter example you gave, I’ve played many of the entries, and largely don’t like the combat on most TBH (too clunky), apart from Wilds, combat got much more responsive and visceral, but also much easier in comparison… so…
and then, comes the “fighting games” you’ve been mentioning a lot, to be frank, reading the opponent’s moves is indeed rewarding, but as I’ve said there are only so many moves to read in a limited and very controlled setting… for NRtfW, there will be multiplayer on top of whatever combat we already have here…
I was going to ignore this argument, cuz replying might be construed as picking a fight LOL, but come on bro, if is not “rocket science” then why hasn’t anyone made the game you envision and wish for yet?? you are literally arguing against yourself here…
I dislike this… not for being inconsistent, but for the game needing to inform us players to the “correct positioning” for it to count as backstab… IMHO the opposite would be much more satisfying, to get a backstab shot even if I’m 1 or 2 degrees off, or half a pace too far/close…
and this is the crux really, apparently we’ve been chatting past each other… I now understand what exactly (I think, LOL) you are wanting… I want something completely different… but more importantly, I haven’t been debating subjective things (a person is as likely to change their preferences as the 8 billion of us are to become stinking rich tomorrow XD ), but in fact about the feasibility of creating such complexity (applies to the both of us)
just to give you some background why I misread you, I’ve trained Judo, Karate and kung-fu (shaolin), when younger… until I finally arrived at Kenjutsu… of all martial arts I’ve tested and/or observed, almost all are either very choreographed or exclusively for self-defense, and Kenjutsu is one of the very few where the sole objective is defeating (kill) the opponent… now, how NRftW has been marketed and how it plays is way more on the “kill them all” direction than the “choreographed dance” you say… IMHO… same for the ESO trailer (again IMHO)… and yeah, won’t probably be in this game for sure, specially given how Mahler talks about the game…
but we all can keep on dreaming XD