Wicked Combat, a thought

The essence of the combat system is very unlikely to change.

I know some people would like to say that the devs never presented it as Souls-Like but the backbone of the combat IS Souls-Like in isometric view.

Anyway, no point in beating the dead horse, we’ll have to wait and see what comes of it all. Personally I don’t think combat update is coming anytime soon based on what they’ve announced. Maybe it’ll be another year or so, who knows.

I wouldn’t disagree with that, imo it’s just a stones throw away. What gives me more engagement over souls like are the additional rune slots aka weapon arts and affixes leading to more build variety.

Once/if they get the numbers right so that a good build doesn’t just walk over the game it could be in a good place.

That said maybe that is the intended experience because it’s pretty typical for an over levelled, over invested character to steam through content.

And if players want more HP on mobs or to play in realms where bosses have additional moves (thinking of BG3) with realm modifiers that will exist too.

Wonder how well pass the time ..

oh, yeah, now that explained that way, I guess I did get you wrong after all… I’ve got a completely different impression from the trailer than you did (I guess), and bear in mind I watched it 3x b4 commenting (also cuz is very cool XD )

fair point, but also, you did bring up archery and kendo, not me…

not bad, nor good, subjectively speaking, is just a matter of preference… like the Monster Hunter example you gave, I’ve played many of the entries, and largely don’t like the combat on most TBH (too clunky), apart from Wilds, combat got much more responsive and visceral, but also much easier in comparison… so…
and then, comes the “fighting games” you’ve been mentioning a lot, to be frank, reading the opponent’s moves is indeed rewarding, but as I’ve said there are only so many moves to read in a limited and very controlled setting… for NRtfW, there will be multiplayer on top of whatever combat we already have here…

I was going to ignore this argument, cuz replying might be construed as picking a fight LOL, but come on bro, if is not “rocket science” then why hasn’t anyone made the game you envision and wish for yet?? you are literally arguing against yourself here…

I dislike this… not for being inconsistent, but for the game needing to inform us players to the “correct positioning” for it to count as backstab… IMHO the opposite would be much more satisfying, to get a backstab shot even if I’m 1 or 2 degrees off, or half a pace too far/close…

and this is the crux really, apparently we’ve been chatting past each other… I now understand what exactly (I think, LOL) you are wanting… I want something completely different… but more importantly, I haven’t been debating subjective things (a person is as likely to change their preferences as the 8 billion of us are to become stinking rich tomorrow XD ), but in fact about the feasibility of creating such complexity (applies to the both of us)

just to give you some background why I misread you, I’ve trained Judo, Karate and kung-fu (shaolin), when younger… until I finally arrived at Kenjutsu… of all martial arts I’ve tested and/or observed, almost all are either very choreographed or exclusively for self-defense, and Kenjutsu is one of the very few where the sole objective is defeating (kill) the opponent… now, how NRftW has been marketed and how it plays is way more on the “kill them all” direction than the “choreographed dance” you say… IMHO… same for the ESO trailer (again IMHO)… and yeah, won’t probably be in this game for sure, specially given how Mahler talks about the game…

but we all can keep on dreaming XD

I feel like I was simply replying to the innital comment, no?

TBH yeah I’d largely forgotten about this aspect because I don’t care for it, so it’s very out of sight out of mind. I like pvp games, never considers souls to be one, and don’t think Wicked will be one in a competitive sense. Just friends having a laugh and squaring up.
Blink exist…

that’ll be real amusing trying to balance. Or blink scream… or blink “pause” scream for the mind games, etc. I don’t think Wicked has a any shot at PvP being a key factor. And I think that’s how a lot of similar titles fuck up the bag so to speak trying to do too much. Balance for PvE and balance of PvP are very different issues imo.

Can’t say, I don’t work in the industry. But most of the games are just the same over n over. Very little creativity.
Could be a factor. I don’t even know how many people looked at that trailer and said, that’s the game I want to play and didn’t just look at it as a cinematic trailer. Who knows

Am I? It’s a JRPG timed attack? The tech has existed but to my knowledge isn’t widely used outside of that genre. Souls like combat relies on poise, hyper/super armor, parry, block, etc… All I’m saying is why not toss another layer on the pile.

IDK I don’t mind it, especially with the camera movement. But TBH with enough time you’ll just end up activating the back stab before the icon. I do it all the time, it just seems like a learning mechanic QoL.

I’m not tied down to an icon. it was just a thought. Could be a glow that activates around the enemy or player, etc. Anything that indicates you’re in the window for the mechanic. A QoL would be (based on the system I described) you don’t get the visual effect if you don’t have the focus.

And if an enemy does grab your sword, etc and you don’t have focus for the mechanic I’d imagine we’d have to dodge out to ‘break’ the counter.

I don’t anticipate this being in the game, but yes I can dream. aka provide feedback that I think it’d be dope in Wicked. That’s all this is meant to be, a wish list item.

Regarding choreography… I’m referring to the similarity of trained choreography (as in left foot here, right foot there, hands here…) to reading an opponent BUT also the visual appeal of the flow which is where MH comes in (also go play the new patch the akuma combos are hella fun). like I was saying

I’m coming up on 700 hours and tested everything I could think of, and the games combat is getting very repetitive. WHICH IS NOT A SLIGHT AT MOON. I’ve just played too fucking much testing things…

I do the same combos, which are nice to a point but the games combat I just thought could be dressed up with a mechanic like this to make it.. not real.. but cinematic in a limited sense. I don’t want the game to play itself but some mix ups would be a welcome refreshment.

Anywho, that’s all I got. The back n forth is welcome, it’s not argumentative, just two nerds who like games having a chat.

Stay dreaming, n stay Wicked… or something like that anyways

uh.. nope… you would be replying to my comment, as you did afterwards:

I was misreading you, hence commenting on “real life” fighting. (sorry again)

fair enough, tho to me is the single most important drawing aspect of this game, therefore always on the back of my mind… XD

agreed, I don’t agree w/ those who believe PvP have a place on every game since PONG either… in particular merging PvE and PvP, is not very popular for a reason, but also hard to pull off…

exactly, cuz the goal is completely different (much like when comparing Kenjutsu and Kendo, yeah I know LOL sorry, but I want to stress the reasoning behind, not the example in itself)

also a fair point, but also irrelevant… if hasn’t been created doesn’t mean it will never be, and that’s not what I’m arguing either… I was merely pointing the possible reasons it doesn’t exist and mainly addressing your starting argument:

again, have you given any thought on why it hasn’t been used outside that genre? you are still arguing against yourself here… I personally think other devs have had the idea, and even maybe tried to insert different systems and mechanics from other genres, but is way easier said than done, that’s all… am not asking you to give up your dreams bud, truly XD

all I wanted to make clear is: I’m not at all debating preferences here, especially since ours seem to differ drastically… and my arguments were not based on said difference, just technical limitations to implement, which plays out the same despite those subjective differences… if you get my drift… lol

I don’t really know if untrained choreography exists, but if it does, I would call it “coincidence in a visually striking way”, but that’s just me… LOL
I don’t mean this as an offense to you, but your concept of “choreography” is the polar opposite to combat, specially the challenging type… not for being less challenging, is probably even more challenging in fact… but will feel completely different, and almost a 100% different for anyone expecting “combat”… thos this is mixed w/ my own opinions obviously, since I can’t speak for others…

I don’t know what you’re talking about at this point.

You’ve done a complete 180 and are deep diving into your own training arc after I’ve repeatedly said we’re talking about games.

I’ve said my piece and don’t have anything to add.

no problem…
tho I’ve done no 180 at all, in none of my arguments, and still chatting about games… (it does apply to you if you read from top again tho).. irregardless, not trying to upset yah bud… not even actively disagreeing w/ yah… LOL

I’ve just realized, you’ve been using this post a free floating mind board.. which is fine… but maybe don’t be so sensitive when peeps jump in w/ their own thoughts…

I’m practicing Wing Chun and other acient chinese martial arts for almost 15 years
…and that’s why I would love to have a werewolf transformation in the Wicked to mindlessly tear pestilence apart and feed on them muhahahahaaa…

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