What is the purpose of weapon Durability in NRFTW? (Is Death punish mechanic, but let's talk about it)

Since essentially everything you wrote in this message is related to my topic, I will continue the discussion on my topic.

The bar is in the inventory not in the game interface, at most there is an extra animation when you die that shows the bar filling up.

Fair take.

Maybe there’s no need for bosses, but for the adventure, yes, since the enemies stay dead and don’t respawn every time you die.

The idea would be that if there are no consequences then it’s only a matter of time before they make it or not, and a punishment would make this style of game even less approachable. Just think that there are people who explored the giants’ tomb in DS1 as the first area.

But maybe it’s true that it’s useless, and that if someone is the cause of one’s own suffering then so be it.

Yes, I think the “Tiredness” Bar has a certain respect for the original idea, but also solves most of the problems. But at the same time, removing the durability without any compensation could still be the best solution.