not a bad take tbh, but it looks to me like the tiredness will be perceived as the same gitgud punishment as durability does now.
i was thinking about a reduced expereince gain on death penalty, but that would probably cause more death and frustration down the line. hmm what about an xp gain buff on death?
bc its annoying enough. we have already wasted too much time, our durability is down, we gotta backtrack, we used up some of our food. we’re struggling, so give us a boost.
we could make that even more interesting, like with every death we give a different kind of buff.
- +5% Damage Reduction
- +5% Stamina
- +5% Damage
once you reach the last it continues with the first, and its stackable, meaning it has a cooldown of 10 minutes that refreshes death. so dying 6 times on a boss gives you +10% of each.
For godgamers that would still be source of shame, and should probably be togglable, but that also sounds like a good “time wasted and catch up” mechanic…
dunno just a thought