https://1drv.ms/x/s!AqONia7_SgrUgmG3c6b6Ip0LzQEj?e=ZBYPCo
-------Weapon testing and movesets------------
Legend:
,= seperate button press C,P is two presses, where LS,CU is also two presses.
C=Chop. A mostly downward strike. Example chopping a piece of wood. Typically a harder hit to single enemy. They also hit the ground by cerim as my reference.
U=uppercut. Opposite to chop just single enemy hit. not sure if it’s mechanically any different but I’ll include it, maybe it does higher knockdown or something?
S=slash or sweep. A mostly horizontal swing with wide coverage mostly a full 180 degree coverage hits both sides of cerim. Can hit multiple and is your average attack. Has largest coverage/hitbox.
P=Poke. A single jab forward. Hits one enemy, usually moves more forward than other types of attacks. (By default will not be a Lunge) this has smallest hitbox.
K=Kick. A single kick with your foot. Found more than 1 it gets a letter.
F=Flurry. A rapid succession of hits in a single button press. I haven’t counted with confidence but its probably like 7 or 8 hits. (So far just pokes)
L(before letter)=Lunge. I include this because certain moves move you forward alot. If you see LP this means your poking and probably would fall off a ledge so be carefull. Can be used to close distances as well but just be mindful.
SS(or 2 letters)=2 hits from 1 button press. This is not a Flurry.
…=a long pause. I don’t include this for your typical 2 hand attacks they are slower yes but certain weapons have a noticeable pause. If you see this it’s part of the combo but it ain’t quick.
x?= this can be repeated until stamina runs out.
Devs, Great job first off! This has taken a substantial amout of time just to catalouge i can only imagine how long this took to plan and build with more on the way. I tip my hat to you, You are apreciated.
How i decide on the grey area for was this a chop or was this a swipe? I consider swipe to be closer to 180 degrees and anything that is 90 or less plus hits the ground by cerim is a chop/upper.
Using 0 as my cerim agaist a wall the pattern would look similar to this
0/ or \0 would be a chop/upper some have a small sweep aspect but i wouldnt consider it able to reliably hit 2 enimies in front of you unless you plan which one to target. Example 0/ you would have to aim at left enemy to possibly hit second on right.
A sweep/swipe is closer to 180 or a pattern like this -0- or _0- very rarely these will spark on ground at one of cerims sides but would relably hit 2 enimies next to each other and wouldnt matter which one you target.
I haven’t seen an attempt at a weapon move and combo breakdown for each weapon so hopefully someone with far better computer skills and time can assist me on this, feel free to pm me or expand on this. I’ll try to break this down as simply as possible.
The basics,
●Every weapon has 3 different ways to start a combo chain: Standing, Running, Rolling.
●Not every weapon has a full combo chain or variation.
●There are also charge attacks, not every attack can be charged. Some weapons don’t charge at all, some can charge every single swing, some can charge only on the last hit. I will include this following a combo chain. With Y for yes, N for no.
-You cannot dash into a charge. (Yet)
●Every dash and roll combination will default back to standing combo, as in if dash has poke and standing combo is S,S,P starting with a dash will result in P,S,S,P chain.
●Light armor dash is registered as a sprint combo on almost every weapon
●There is technically a fourth “combo” chain jumping off a ledge into a ground pound, but this is more of a drop attack and stand alone single hit. I did not include as i have not seen a single one have a combo. If you find one let me know and ill add that column. Otherwise it would just be D=drop on everything. I test this at town by whisper good ledge i can reclimb easy (Shattered sun is the closest to a drop finisher though)
●out of my testing all “parry combos” are just the basic combo. If this differs i have not seen it yet.
●I have not seen any weapon have a combo from fat armor charging, being sidled, with or without offhand, having shield up, or after a rune attack, it defaults to standing.
I hope this doesn’t get to confusing there is alot going on here and I’m trying to keep it simple and quick to read overall like a music sheet. People are posting videos of these chains but are missing entire chains such as the roll chains. I can eventually add links to eachbindividual weapon but these videos arent up to my standards or what i consider complete yet.
Special shout outs to Merca in town Square. He did in fact “earn his keep” being my testing dummy for all this. After hearing him say it every time I traveled between house and shops I had a prime suspect to unleash these combos on. And baemore my trusty claymore who started this all and made me realize that not every weapon is the same.
I did not test every weapon or every weapon type i only have so many leveled characters and some weapons I do not own. Ea patch 2 i should be able to knock out a huge chunk of the weapons with equip requiment gone. I will test if combo differs if requirements are met or not.
Feel free to include them in comments if you can test them, or dm me to avoid bloat. These will be highlighted blue because i have not personally confirmed to keep it consistent.
These are all on (mostly) white gear I am unsure if rarity effects movepool. I did not see any on a small batch of blood rusted shortswords/claymores but by no means extensive testing.
difference in load caused variation it is possible, but only seen on sherpin so far.
I have not extensivly tested if there are rune combos (chains following a rune ability) if you find one let me know theres alot to cover there.
I dont know about I frames as that is far to extensive to test for me.
I havent tested for sneak attack as that would take far to long and i dont know a reliable easy way to do this hundreds of times.
If I missed something silly let me know I’m just a player who likes weapons lol. Thanks for reading I hope it helps someone really nail down what they wanna play! Feel free to correct me if i made a mistake i aint perfect.