I have 32 hours in the game so far, and I noticed that weapons within the same class can have different move sets in their combo sequence.
For example, I have three two-handed staffs equipped on my mage.
Staff 1 starts with a swing, then a thrust, and then a two-hit twirl.
Staff 2 begins with a thrust, then a two-hit twirl, and then another two-hit twirl.
Staff 3 starts with a swing, then a twirl, then another twirl, and finally a big swing at the end (it’s the only staff I’ve used that has a four-hit sequence).
Given that timing, position, and execution are so critical to success in melee combat, I feel like one of two things need to be implemented in order for the gameplay to be consistent:
Either:
(1) All weapons within the same class have the same sequence of attacks. Ideally the first attack in a sequence should be the fastest - similar to a boxer testing his opponent with a jab, and then committing to an aggressive follow-up if it breaks through. Or,
(2) Attacks in a weapon’s combo sequence should be customizable, so that I can have the exact attack sequence I want on my preferred weapon. This is especially important since my spells are hardbound to my staffs. It’s a pain having to use one staff for spells, and then having to switch to another for its better melee combo.
I’m providing this feedback not only as a lifelong gamer, but also as a lifelong practitioner of martial arts. I understand and appreciate what the devs are going for in this game. To really nail the feel of skill-based combat, everything about the game must emphasize deliberate planning on the part of the player, including equipment capabilities.