(UPDATED) Changes to Consumable Timer & Adding More Depth to Consumables

Sorry didn‘t mean to confuse.

I meant both - Tactical thought out use of Food and fast, spamming for quick heals type of food.

Variety, in a similar direction you‘re proposing.

I wasn’t proposing one or the other, I agree with your post, I would like to see different food types (Although, we have different opinions on how they should work)

And ofc, I still don’t like the consumables timer, that’s why having different food types will help negate the issue.

(Just because I state I don’t like the consumable timer doesn’t mean that I want it to be removed; please properly read the thread so there is no miscommunication)

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