Updated at 2024/04/20 22:43 : Optimization suggestions for 「no rest for the wicked」 from playerID YAONIMING3000

Article update time: April 20, 2024 22:43

The Chinese part is the original text,
The English part is machine translation.

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Hello! I am a Chinese speaking player from “no rest for the wicked”,
These are the problems and optimization suggestions I encountered during my personal gameplay, hoping to serve as a reference.

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Frame rate optimization problem.

Cannot customize key mapping.

There is no edge protection in the scene. It is easy to fall from high altitude and die, or perform jumping actions after climbing stairs that are not intended by the player.

Each menu column does not have a corresponding name.

When obtaining items, there is no item name displayed.

When there is no recipe, it is not intuitive to directly barbecue/cook the ingredients.

Some operations and prompts, NPC names, NPC dialogue, etc. are not fully localized.

In actual combat, it is difficult for players to grasp the status of stamina bars, and the current display method is not ideal.

The prompt to skip the plot CG is not obvious.

The operation of swimming ashore is not smooth.

Selim whispers that the activation range of Y is too small.

Can we integrate the functions of bonfire and whispering into one?

Game pause function

Fall injury too high, not matching the height of the fall

The prompt for pressing Y to move sideways is too frequent

Menu options cannot loop through the beginning and end

Claim benefits: Infinite is establishing a connection

Zoom in and out of the map: Players are more accustomed to using the right joystick to zoom in and out, which is also more convenient.

There is no automatic save prompt or the prompt is not obvious.

Whispering cannot be freely transmitted.

Resilience issue: Regardless of the type of weapon or armor worn by the player, their attack actions will be interrupted by any enemy action

After a conversation with a functional NPC, when you click return, you will exit the conversation directly. What the player wants is to go back to the previous menu level.

I hope to introduce the mini map feature in the future.

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文章更新时间:2024/04/20 22:43

中文部分为原文,
英文部分为机器翻译。

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您好!我是「no rest for the wicked」的一名中文地区玩家,
这是我个人游玩中遇到的问题和优化建议,希望能起到参考作用。

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帧数优化问题。

不能自定义按键映射。

场景中没有边缘保护。很容易高空坠落摔死,或者作出并非玩家本意的攀爬台阶后的跳跃动作。

每个菜单栏目没有对应的名称。

获得道具等情况时,没有道具名称显示。

在没有食谱时,无法直接 烧烤/烹饪 原材料,这并不符合直觉。

有部分操作和提示的文字、NPC的名字、NPC台词等,没有完全本地语言化。

实际战斗中,玩家很难掌握体力条等状态的情况,目前的显示方式并不太理想。

跳过剧情CG的提示不明显。

游泳上岸的操作不顺滑。

塞利姆低语处 按Y激活 操作范围过小问题。

篝火和低语处问题,可否将功能整合为一个?

游戏暂停功能

坠落伤害过高,与所坠落的高度不匹配

按Y以进行侧身移动的提示太频繁了

菜单选项不能首尾循环

领取权益:无限正在建立连接

地图的放大缩小:玩家更习惯用右摇杆来放大缩小,也更方便。

没有自动保存提示或提示不明显。

低语处无法自由传送。

韧性问题:玩家不管使用哪种武器,不管穿着什么防具,攻击动作都会被任何敌人的任何动作打断

与功能性NPC对话后,当点击返回时,直接退出了对话,玩家希望的是退回到上一级菜单。

希望后面能推出mini地图的功能。