I’d like to kindly remind the both of you that we are on a gaming forum. This is not someone’s research proposal, bachelor thesis, master thesis or God forbid a research done by a PhD candidate. I strongly believe that this level of nitpicking is unwarranted for a poll on a gaming forum.
Can the title have had an effect of the voting behavior. Sure, however, there are other elements that could have indirectly contributed to this as well. The fact that it is an contemporary issue, can skew voting behavior. The analysis after the poll, which people could have read before answering the post. Now does this matter, most likely not since it is not a direct effect as suggested. But, an indirect effect.
I have a research background myself. And, I think the poll is sufficient for a poll on a gaming forum:
- Distinctive and exhaustive answer categories.
- No leading or double barrelled questions.
- At least an N of 30.
I’m sure I forgot something.
I even added a control variable as a control measure. Now should I have added more control variables? Probably, what if people wear plate because of the visuals not because of the stats. What if people vote on to poll but are not qualified to answer. We generally want to add as many control variables as are relevant.
But, if I’m going to add so many questions for a simple poll on a gaming forum, we won’t even reach a minimum of 30 votes. This is not a questionnaire we sent out en masse to gather as much data as possible and as accurately as possible.
I’m also not going to add a proper research problem, relevance of the research, theoretical background, methodological framework (research design, data collection, data analysis, sample strategy, research quality indicators). If you read the post you realize there are limitations to it. But, even if it has that structure people won’t bother to read that much text. We are not in a university, the target audience is gamers.
I don’t treat this as a research, but as a poll on a gaming forum. And, I’d request the same from you. To me it seems very disingenuous to gloss over me hinting at the fact that there might have been leading elements, but, that they are dissuaded by the control variable. You could have responded to that, but, choose not to. I understand that there are limitations, but, they don’t matter as much in this context.
As for the title leading to the results being dismissed. This is quite an unfair statement which you already admit yourself. I see where you are coming from, but even then, would we see such a draft in a university setting; I think not. Therefore, it is unfair to treat it as such.
The title could have been neutral, but again, I don’t think it would have mattered as much. As we can see with the control variable at a glance. I think using actual descriptive statistics and such to verify, might be a bit much in this case. Especially considering the audience.
That is all I have to say on the matter. I do sincerely hope we don’t continue this discussion. But instead, start talking about working out the solution for the issue.
Namely:
An additional stat for armor that incentivizes: Cloth > Leather > Mesh > Plate
Feel free to leave any suggestions for what that additional stat could be.
Personally, I consider affixes relative to armor types not to be a solution as it doesn’t address the skewed nature of armor in it’s current state. But, could be an addition later on.