Tutorial, weapon effect & it's effect in combat feedback

Getting to the point:

  1. Save up the tutorial tips shown on side of the screen to a separate page after closing them so we can revisit later, as the game is continuing to introduce more mechanics, better save those up in case we forgot about something literally or forgot how something works we can just revisit, right now it seems like if you exit on-appearance, it’s gone for good.

  2. would you consider supporting multiple element effect for the weapons? i.e. if the weapon itself has ice effect but then infused with lightning gem, seems like the lightning effect is taking over, it’d be cool if we get to see both effects when idle and in combat.

  3. not sure if this is already a thing, but it’d be cool if the elements on weapons can interact with the environments. More concretely, lightning-infused weapon deals more damage to enemy with heavy(metal) armor, it also deals more damage when it’s raining or in areas with water. The same idea applies to all other effects, for instance, fire-infused weapon could deal more damage to furry enemies, etc. In fact, elden ring has this implemented, it’d be interesting to consider the build for your encounters with such in-depth mechanics, like, if the boss is a giant wolfie thing, I might prefer a flaming sword, or similar.

  4. It’d also be interesting to introduce mechanics that are not tutorial-ed if that makes sense, for instance, make certain weapons more effective against certain enemies, but leave it to the players to find out, one example is that in elden ring, you can throw the crystal darts to the imps in dungeons, with enough throws, they got enchanted and will become your allies, and this is not really a widely known thing, but it’s just there in the game, waiting for unconver. Apparently I’m just talking about the general idea of it. IMO, it’s really a good way to introduce more depths in the game – the little details, it makes you wonder how certain things interact with different types of enemies or ‘things’.

That’s it, I love your game, it’s beautiful and I’m looking forward to more content!

1 Like

Would definitely want to see a tutorials tab in a separate menu, so you don’t have to reset them all if you forget something.