Throwable should matter more

i loved how at the beggining of the game having a bomb to throw would really help me get rid of big monsters. But as soon as you reach sacrament, they slowly become almost irrelevant …

i really would love to see our arsenal matter a lot more, wether it is bombs, oils, any kind of trap etc especially since now there’s a curse that can reduce up to 100% of your damage for 10seconds if u take a hit, it would be cool to have something to do during these windows~

Repairing kinda follows the same track, at the beginning, i had to wonder, “do i engage again whereas my stuffs are almost broken, or do i walk back to the smithy ?” now i can run a full crucible, nothing has any relevant scratches, it cost me 10copper to get everything shinny again … i’d like to feel like i have decision and some management to do in there i guess ~

thnx for ur time readers <3

I will link your post and ideas here: Improve Markos the potion seller - combined - one thread "to rule them all"

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