Thomas asked why it doesn't sell as well, so I answered as best as I can

That’s more of a WoW thing..
*Mukluk has a great series (Get to the point) that breaks down complex boss fights and their mechanics in Guild Wars 2.

Check it out if you wanna see where MMO’s were about a decade ago.


Again, that’s an old MMO mechanic.
*GW2, FF14 and many others now give each player built in healing spells.

Each class does it in a different way and has various pros/cons to their utility spells.

Ironically something that’s been annoying “healers” in FF14 a lot more with each expansion due to how unneeded they’ve become (better to bring another tank or dps).


That’s the beauty of the various energy systems.


Yes, in many fights you have to stagger bosses in various phases to prevent them from nuking everyone in one go.

If players just spam spells to “waste the stagger”, they wont be able to build the bar fast enough to interrupt the boss again during his “party wipe”.


Indeed, while it will be interesting to see what happens.. I have no plans to participate in the co-op or PvP features.

To me, they only detract from my enjoyment of solo play.

Of course, I can’t blame the devs for aiming for the multiplayer audience. It’s a great way to prolong the life of your game.

So either stand or don’t stand in circles depending on the color. That sums up that boss fight. Oh and bring a guardian and not an engineer.

But other than the circle game it seems like not much parrying or dodging going on. It’s more about managing the battle field.

I mean don’t stand in plague bubbles is a bit like circles…

I suspect they won’t have something like raids in MMORPGs. You would have to zoom out way more and then suddenly what makes combat fun in NRFTW wouldn’t work.

And you never know, maybe there will be a boss that you can’t get past. Then ‘Let me Solo Him’ comes to the rescue.

Or maybe trading items.

Depending on how they scale the bosses it could be a fun scenario, especially as friendly Fire will be on.

That was a playlist..
The first vid is just the “entry level” fight that he takes all the n00bs to (babies first raid).


In some fights the devs show they have a sense of humor by giving enemies green powers, that create green circles on the ground that hurt players.

There’s also the Slothasor fight that has players turning into enemy mobs (allowing them to take friendly fire).

Some raids use a combination of elemental effects (tornadoes, water, ect) rather than just colors:


If complicated fights are your thing..


There’s lots of dodging, jumping and yes.. even what could be considered a “parry”.

IE: A timed attack or spell that “reflects” the enemy attack and CC’s (stuns) them.

The point tho.. is that MMORPG’s created in the last decade can and often do have more complex and interesting fight mechanics compared to “dark souls” games.

That’s not to say one is “better” than the other as each appeals to their own respective audiences.


Regardless, I think energy systems (casting resources) would be a great addition to No Rest for the Wicked as it would increase the pool of interesting builds (allowing for more unique gear/items (drops) as well).

This is where FFXIV and even League of Legends shine.
*Makes it easier to balance things like the Ring of Determination as well.

People who think MMOs don’t have complexity aren’t doing any content at any high level in these MMOs.

MMO complexity doesn’t come from brute twitch reflex. It comes from complex decision making trees and handling multiple forms of information and juggling these to not enter the multiple fail states the game has, be it dispels, interrupts, doing the appropriate rotations with optimization on ability timing and usage to make sure the DPS and heal checks are made while also having the cooldowns available during critical points of the encounter because you had smart resource usage.

You think your Malenia 10-15 minute parry choreography is hard?

Omega Protocol is tuned right down to the very second of timing in DPS check with complex, highly varied spatial reasoning and tight reaction windows to overlapping complex patterns.

Far more people have completed Malenia in the hardest difficult in the WORLD than the sub 2% of players who have completed Omega Protocol in FFXIV.

People who think twitch reflexes are the only form of skill expression should not be taken seriously.

1 Like

Indeed and it’s even more complicated because you have to rely on the skills of other players in MMOs not to screw things up.

As for OMEGA.. I definitely don’t have that achievement.
*I typically spend all my time crafting/gathering when I’m not insta-queing as a dedicated healer. ;3


On the topic of challenging content in FFXIV..
Do we know what the clear % is for all the various versions of the Deep Dungeon?

It’s been a while, but I think there was even an achievement for soloing them.