Of course the moment anyone is called out on their baseless and emotionally charged criticism, suddenly theyre not here for it.
I’ll be damned to read through his drivel which has been assessed by many others as “dogshit” to use his vernacular. But I distinctly remeber his false claims on how erratic EK supposedly is. Well guess what, I and many others have made guides on that particular encounter which shows how much he doesn’t know.
You would do well to take your own advice; drop the emotions. You are wearing them on your sleeve and it shows.
Also, you don’t get to demand engagement. Others might respond to that, but I don’t.
You either want feedback…or you only want feedback in a manner and form you approve of. You don’t get to claim both. Catto’s post is unprofessional and grating to read at times, but he put thought and substance into it. If you are prepared to throw out all feedback that you don’t personally like you are going to end up alone.
Most of Catto’s criticisms are factually wrong. Are we reading the same post?
He’s talking about WALKING around during combat. Has he not heard of holding down the run button?
He’s talking about there being a 1 potion limit. Whaaattt???
He then goes on to say souls combat is stupid in the first place and people don’t play souls games for the combat. Correct! They play it for collecting animals with red and white balls. Oh wait…
He thinks you are stuck with 1 rune attack all the way. He doesn’t know you can add runes to weapons. Seriously? Maybe it’s a lost in translation thing but there are LOTS of videos around if you can’t figure stuff out.
Eh, I would say that some of his criticisms are factually wrong, but most are correct.
The rune part is wrong. (But overall rune attacks aren’t very fun).
“1 potion” is sarcrasm.
Walking speed is indeed useless. And if you have to sprint all the time, might as well make it the default.
Souls combat system is incredibly primitive. Thankfully Wicked expands it a bit.
What else…
Level ups and ichors don’t feel good.
Backstab is inconsistent. Actual enemy back is often not where 3d model back is.
Attribute system and strong vertical progression conflicts with souls-like combat.
Bosses are fine for one playthrough, but not for endgame grind. Not enough variation in behaviour (though more bosses would solve that).
Endgame in general is too rigid and predictable. More content would help, but right now it gets stale fast.
Idk, I feel that Catto is about 90% correct.
Thanks for helping me recontextualize NRFTW as a Dark Zelda. I’ve been at odds with where I can categorize this game for a while. “Stylistic Isometric Dark Souls” and “PoE2 where the vision is actualized” was the best I can come up with myself lol.
All of what you said seems, in short, point to another completely different game. Not all games have to be similar the one another and not every game should exclusively be an arpg, it can be a bit of everything and still be enjoyable. Like no rest for the wicked. I was not expecting much but I know a good game when I play/see one and I have been playing video games since my early childhood. I have played all the games you mentioned and sekiro was the only one I truly care about until no rest for the wicked and they’re completely different from one another and I still enjoy them equally. One game you play lacks something I’m looking for and I found that in this game. Not every game is for everyone because everyone has their own flavor favorite when it comes to games.
And the game is in early access! It feels incomplete despite the pouring content it has, just enjoy it for what it is and stop comparing. I’m just as mystified as Thomas as well because look at undertale, I was suffering so much yawning while playing that game and can’t understand how overwhelmingly positive it is.
All that you mentioned is very ok to me and I have no complaints other than it is unfinished, the crucible needs work, and the loot being totally on random, but this are just sprinkles on a canvass that is still much enjoyable despite being unfinished. Just play another game, man. Lol. At the end of the day, it’s a game and they accomplished what they set out to do! FUN!! you’re so cringe and so critical you’re pathetic lol
It’s been pointed out in other comments that NRFTW might be inspired by Zelda series rather than Souls. I haven’t played BoTW, but looking at combat gameplay it does look similar. So perhaps comparisons to Souls combat were pointless.
Souls combat IS primitive though. Roll, attack, roll, attack. Or parry instead of rolling. For a better combat take a look at Sekiro (same studio, different approach). Wicked’s combat is also better than in Souls series in my opinion.
So the only point I want to respond to (that is relevant to the game) is that of early access.
The game does indeed lack content. And my complaints might be resolved by adding more.
That still doesn’t change the fact that both crucible and pestilence outbreaks are badly designed.
Lack of meaningful choices. Lack of variation. Every crucible run, every pestilence run is basically the same.
I was going to read everything but I had to stop at the combat part even if you had better feedback after. Your bad faith and lack of knowledge/skill told me what I needed to know.
From the get-go it was pretty clear this game is not fast paced BUT…
You can change your speed with different weight classes. There’s a bunch of different weapons/abilities that can close the gap and do ranged attacks. You can have perks for stamina cost reduction. You can put points in stamina. Stamina management is a strategic part of the combat. Backstabbing is easy AF after dodging in opposite direction. etc etc etc…
And btw, this game doesn’t need to be one thing or another. It can be its own thing even when using well known mechanics.