Recently, I watched an interview between Chris Wilson, PoE co-founder, and David Brevik, one of the original Diablo and Diablo II designers. One of the questions for David was what design choice he regretted the most in Diablo II, and David said it was the stamina system. He stated that it was meant to stop people from rushing through the game, but in the end, it was just useless.
I didn’t think much of it at the time, but recently, after a couple hundred hours of NRFTW’s action-packed fun, I went back and revisited some remakes and newer versions of my favorite older Asian/Japanese action RPGs, and realized the degree to which stamina systems are dreadful.
Some of my favorites were the Secret of Mana/Trials of Mana games and the Dynasty Warriors games. The latest, Dynasty Warriors: Origins, is absolutely great. It is absolutely peak Dynasty Warriors. I 100% completed both games on Steam. Trials of Mana feels old, but it still has pretty fun gameplay and engaging combat without any stamina system, and it made me realize how much I fucking hate stamina now.
As a player, it just feels completely useless. It’s not fun, and it removes immersion by forcing you to look at a bar every few seconds. It artificially stops the action and forces you to sit there and wait for stamina to come back. On top of that, most of these games already have resource-management systems such as mana, rage, focus, etc. And I realized I have never played a video game without a stamina system and wished it had one. Never.
It feels like stamina was introduced into gaming by devs as a virus, and then it just spread like a copy-paste mechanic without much insight. Only when I went back to games without it did I realize how terrible stamina is.
A stamina system is essentially a tax on almost every action within the game: running, fighting, chopping wood, etc. But action is the fun part of these action games. I know stamina is supposed to add balance or tension or some shit, but it adds no fun at all. It’s superfluous and anti-fun. It feels like using Scotch tape to fix deeper design problems.
Now that I’m aware of it, I can’t unsee it.
P.S.
This isn’t a critique specifically directed at NRFTW, and I am not stupid enough to ask for stamina to be removed at this stage of development. This is more of a general critique, personal venting, and hope that game devs move away from this system in the future.