The one big almighty Transmog topic

i dont think its an good idea, instead of creating a transmog system use the existing one, just allow us to change affixes of the armor so we can play with the armor we like the most.

Transmog would hurt my immersion and lessen the choices and sacrifices I make.

On a bigger scale, it would affect my love for the game, knowing other people are allowed to fake their outfits and I think their reasons for wanting a Transmog function is also selfish.

I like the idea of dyes.

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This is low key the most borderline toxic and divisive thread on here!

lol I know :joy: When I posted it I never expected it to spark this much debate.

Sure, you can wear what you want, but the gear has armor, weight, and poise values, so being able to separate intrinsic gear attributes from the appearance is why players ask for a transmog system.

I would also love one because I prefer the look of some cloth armor, but as a plate user, I currently have to stick with the look of plate armor.

You forget that there could be a client-side option to “hide player’s cosmetics” so that your immersion will not be broken and the player can look how they want in their game.

I think transmog in a b2p game should only be discussed after the game release…EA is for essential sh** testings and i dont want the devs to waste time and resource on cosmetics now…we have s***load of more important stuff right now brothers.

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First, I think you misunderstood what I meant to write, or maybe I used poor wording, which I apologize for.

I completely agree that, at the current state of the game, there is no incentive to wear anything other than plate armor, but even if both leather and cloth armor were fixed, this wouldn’t necessarily mean that since there is an incentive to use them, there is no longer a need for a transmog system.

So, I meant to say that even assuming a state-of-the-art system in which plate, leather, and cloth armor all have a meaningful purpose, players still would like to customize their look.

Mind that external character customization (in terms of look and appearance) is a powerful drive for many gamers, and that’s why we see developers spending more and more resources on this aspect that has nothing to do gameplay-wise. I would gladly spend money on cosmetic sets and other stuff like that (and I usually buy them in other games).

So, back on topic, for the sake of this discussion, I would leave out the fact that gameplay-wise, there is no incentive to wear anything other than a plate and focus only on transmog as a purely cosmetic option.

If you have to gather and farm for pigments, craft them at the alchemy table, and dye them at another workstation, I think dyes could be nice as well. I doubt that dies alone could satisfy everyone’s need for customization, but I like the idea of having to gather and craft the dyes.

Should everyones need, needs to be satisfied?
I think not. It never will be enough and trying to would cost a huge amount of resources.

I hope that the transmog thing is at the bottom of every todolist at moon studios.

The transmog discussion also reflects how unclear the identity of the game is atm. What is the desired experience?

I mean if moon wants the desired experience to be:
You are a plate user, but you want to look like a cloth user? Sure!
You are cloth users and want to look like plate users? Sure!
You are 2h Hammer users but prefer to look like a dagger assasin? Sure!

i would not drop the game instantly but there will be a lot of questionmarks because moon claimed to be different.

And some others also pointed out that transmog will hide underlying problems with the incentives of using different gear. Its the lazy and easy way to fix that.

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Look, from one side, we have the developer saying, “This game will not be for everyone, and we have a certain artistic goal in mind,” and from the same developers, “NRFTW will drastically change based on the feedback from the users.”

So I understand what you write here

cause they are indeed contradictory in their tweets and by not having drawn a line or boundaries on feedback. Until then I guess any feedback is welcome.

Agree. The fact that everything is kind of unclear and moon does not want to commit themselves leads to this “everything is possible”-situation. And i dont blame you making your point :slight_smile:

They get a lot of opinions and informations to gather from so hopefully this strategy works the way they want and leads to the desired player experience.

Nobody said it would be easy to “revolutionize” the arpg genre.
Or open a new “wickedlike” genre :wink:

My two cents:

Transmog = Changing the appearance of an item based on the appearance of another item

Imo Transmog should not break the immersion of the game

Thus it is fine for me with the following restrictions:

  • Limit Transmog to items you have found on your account (or even character - which is debatable for me)
  • Limit Transmog to items that exist in the game (no microtransactions)
  • Limit Transmog by level (low character level → transmog to low level gear only)
  • Limit Transmog strictly to item type (that includes the material, the item is made off)
  • Exclude Legendaries or other Unique items from Transmog
  • As weapons have unique movesets, i’d also prefer if weapons are excluded (debatable)

→ Transmog could be an option at the artisan or be done at a workstation, without breaking immersion


Edit:
If begged for by the community, the following point can be made, which i prefer over transmog applying to everyone:

Counterpoint: It also breaks immersion (at least for me), when i know, that the look of the character on the screen could not the same for everyone. Also, i’d like to watch videos of the game, that are immersive.

Good points.
Like the restrictions .. would also kind of accept it that way.

Someone goes to a tailor and says “Can you change my cloth armor to some other CLOTH armor” Sure!

Or maybe you go to a barbershop and change your hairstyle (this feature is a nobrainer i guess and will be implemented)

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I want to point out again that Mahler has said in an interview that he dislikes transmogs and favors visual progression.

I really hope they keep their vision and dont include transmogging. It’s a slippery slope, soon we’re catering to all kinds of shenanigans.

Its nice to see ppl spent so much time discussing cosmetics, it shows that the game is at a solid state even in EA. On the other hand ppl seem to forget just how much work and time a transmog system would take to be implemented and without any gameplay impact and monetary gain.
I would rather see more weapons and armor in general and have an actual gameplay impact, then be able to change a helmets visuals into another like wtf… thers a reason fromsoft doesnt have transmogs…if you want to look like a badass youl have to make sacrifices and minmax.
Let them focus on FINISH the game before focusing on useless sh***.

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Gospel mate. Imo the game doesnt even need transmog as long as we get respeccing.

I’m running thieving drifter hood just because it looks cool, and I’ve modified it with gems and tried to roll some RNG to keep it relevant for my setup.

Super satisfying instead of pushing a button and make my character the prom queen.

If its been mentioned that its disliked, then, we probably wont get a transmog.

Though, I see people compare it to darksoul type games here. I think the differing factor with those games compared to this one is a high point cap. you can 99 every skill as long as the time is put in. so, if you want a specific armor type and weapon and want it to be effective the way you want, you’re only restricted by your time. In this game, there are caps, so you are restricted by point caps and level caps. So, being able to wear want you want and still have a build you want isnt as easy. especially when people have differing abilities of skill.

I for one cant currently pass the crucible without carry weight points and heavy armor, even though i prefer the look of light armor. So, im restricted to a certain look I dont like due to a mix of the games difficulty, my ability and the amount of points i have to allocate on stats. I personally dont think its reasonable to just say “use what you want” when there is an obvious difference in usefulness and mechanics between light and heavy (currently).

Even if they do make light armor more useful, there will still be a differing factor between favoured playstyles, locked behind types of light to heavy stylized armor that will be forced into due to a point cap, unless you’re willing to skimp out on some other needed stats. some people are gonna have to settle for either looking how they dont want to look or playing how they dont wanna play. Transmog would allow for the best of both worlds and making it optional to see for those around would solve this issue for those who do not wish to see it. They want this game to be basically an MMO-Lite, there is probably gonna be little things added in that people wont like. But, they can choose to ignore it those systems, like how they can choose to ignore a transmog system.

I just want to note: Having no transmog system isnt a game breaker for me. But, it does add A LOT to a game for me, especially one like this with so many nice armor options. I am highly in favour for one, but, I will still choose to play this game reguardless!

You ignored the other half of what I said.

You know the funny thing about all this? People who ask for radical transmogs (and by radical, I mean things that could break your immersion) ask if, for the same reason, you do not want them: immersion/roleplaying purposes. Some people feel more comfortable roleplaying/getting immersed when the game sticks to realistic as much as possible, while others feel the need to have the main character look like as much as possible as they imagine him/her in their mind.

It is a shame that we all fight for the same common goal but cannot find common ground.

That’s why I am not against people who want a “realistic” experience, because role-playing is like having a fetish. You do not discuss them; you accept them. I was advocating a toggleable option to accommodate the desire for different players to role-play as they fit, but it saddens me that you are so strict that the mere fact that someone else could enjoy the game in a different way than yours is so groundbreaking to ruin your experience.

I deeply wish that you may find in your heart the pleasure of having strangers enjoy something that you also like and share it with them in a harmonious and meaningful way.

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