The gems' effects seem unfinished


Why don’t we have a gem that gives x% health on damage dealt? That’s weird, because if you enchant a weapon, you might get that effect if you’re lucky enough to have it.

I don’t understand what you mean?

x% of what on damage dealt?

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Gain x% health on damage dealt, like on dual dagger 3rd effect
thanks, btw, edited the post

Because if you had access to every effect, whites would be the best armor you can get in game. They want purples and golds to be that armor when you get a good roll. Which is fine and common for these types of games. I just would rather that we could socket in runes and gems multiple times given how rare it is to get that perfect roll on the gear already.

Right, about the white gear, then I get it.

I hope they are nerfing % health/focus/stamina on hit soon. Endgame builds are broken.

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it’s not broken, it’s just that we’re playing a version where the endgame is broken because there’s level cap, no finalized storyline history, etc., the developers probably added Crucible just to show what it would be like, in reality it will be very different I think.

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Hope they reduce the level cap to what is appropriate for the current content then.

Edit: So that we can provide more accurate feedback.

I disagree on this matter.

The following post and comments outline the problem fairly accurately.

Worries about the impact of ‘ARPG’ stats on Combat (70odd hrs)

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