Okay, after playing the game for almost 40 hours, finishing the campaign twice, sucking at crucible wildly, doing gathering, understanding and learning the gear systems, exploring every corner of the map, here are my thoughts on this game. I do hope devs will see this.
AI does not register if any other mob attacking the player, they just try to attack you mindlessly, literally ganking the player as hard as they can. Especially in crucible, it’s just a frustration. Becaus of this, fast weapons are always better no matter how hard a slow weapon hits. If you die you die anyway, and every mob hits like a truck.
If that’s not enough, because of no respec, every single stat you gave different than you have in your hand automatically renders your game harder and harder, if the game is not hard enough. Though, I think you guys are bringing that system soon so anyway.
Weapons that are dropping are completely RNG. I created a new char just because there is no respec, and now the new char can not even find a new faith weapon. Still the first weapon I found in the start of the game, and I finished the whole EA campaign.
The stat reqs are too strict based on the amount of weaponry you can get, so it really forces the player to literally commit to a weapon like a zealot in a cult, which is why my friend literally stopped playing the game.
I like cooking and all of that, yet it becomes a chore when you force people to it. I would love to see a flask that refills every time you touch a whisper, but it gives basic amount of hp. crafted foods gives some other benefits as well, so they would still keep their importance this way, I guess.
Most fun I had playing this game was going on my alt char’s realm with my main, and I think this explains the problem. Characters level super slow, the world’s scaling doesn’t make any sense because every mob hits very hard and they hit at the same time. Again, especially in crucible.
Listen, it’s not my first souls experience. I played lots of souls-likes, and the souls itself. I got frustrated in souls as well, but not in this way. I always knew that I did something wrong, and the game is not fair.
In this game, when I die, I feel like my death was not justified by the artificial difficulty made by multiple mobs attacking me all together, because why not.
Exploration does not reward anything. When is the last time you found a chest that did not give you armour and weapon upgrade material or some material you will never use? Finding gear in this game is already a miserable experience, at least I would love to see some weapons dropping on the chests.
If respec comes, please, in the name of gabe don’t make it limited or super expensive or hard to do. That’s a terrible idea I don’t know why games does that but please don’t be one of those. Let people experiment and have fun with different builds. Don’t be souls that much, pls.
Things I liked:
- Animations are super fluid, and feels great to kill stuff.
- Bosses are beautifully designed.
- Very active dev team, trying their best.
- Rapiers, duel daggers feels really nice.
- Most satisfying parry sound I have ever heard in any game.
- Upgrade system is very cool.
- Rarity tiers makes a lot of sense. Though, wish we could reroll 1 stat of an item. At least re-roll the curse on an item with the price of reducing its max durability forever. that could be cool.
- Backstab animations are, absolute bangers.
- Map is so well done. I felt like going through a metroidvania game but souls and diablo at the same time, very special feeling.
I really, really hope that this game will deliver the premise of changing the genre. I really hope that this game will carve its name on the history. I won’t be playing until the AI of this game has some improvements because it just frustrates me, I am no longer having fun sadly. Especially leveling a second and finishing the game again, yet feeling the same problem of world scales so ahead of me and no gear just killed my lust to play all together
Best of luck, I will keep following this game. Good luck and have fun everyone