The Difficulty level of this game should go back to before the breach hotfix 1

First I wanna say im writing this topic because i love this game so much, I played 270 hours. Breach hotfix 1 made this game way too easy and I think its very very bad because I felt the challenging difficulty is kinda key concept while playing this game whole time. That hard difficulty makes you feel like you’re really in a game and make you more focus on the combat and environment. And also trying to figure out the parry timing by dying and dying again, and successful parry gives you more happiness. Now theres no interactions with mobs on the field because I can just kill them easily and parrying is too easy, not so joyful. And the worst of these is boss fight. I noticed the health got decreased right? The riven twins I killed him like few dozens of time before and after when I played after the patch two-thirds of his health bar got disappeared just by 1 or 2 combos. Easy boss fight is the nightmare of all RPGs I think.

Now what I suggest is just reducing the amount of super armors of mobs on the field. Because I agree adventuring the fields in low level (especially when you’re progressing the story) is quite too hard. But giving buff to parry windows and making boss easy is the worst thing you can do.

I dunno what kind of build you are playing but the twins took me forever to kill with +10 upgraded gear. Also in the “breach” everything oneshots you with 200 health and 45% armor +70 all ress. So… Maybe you are just really good at the game?

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