First I wanna say im writing this topic because i love this game so much, I played 270 hours. Breach hotfix 1 made this game way too easy and I think its very very bad because I felt the challenging difficulty is kinda key concept while playing this game whole time. That hard difficulty makes you feel like you’re really in a game and make you more focus on the combat and environment. And also trying to figure out the parry timing by dying and dying again, and successful parry gives you more happiness. Now theres no interactions with mobs on the field because I can just kill them easily and parrying is too easy, not so joyful. And the worst of these is boss fight. I noticed the health got decreased right? The riven twins I killed him like few dozens of time before and after when I played after the patch two-thirds of his health bar got disappeared just by 1 or 2 combos. Easy boss fight is the nightmare of all RPGs I think.
Now what I suggest is just reducing the amount of super armors of mobs on the field. Because I agree adventuring the fields in low level (especially when you’re progressing the story) is quite too hard. But giving buff to parry windows and making boss easy is the worst thing you can do.
I dunno what kind of build you are playing but the twins took me forever to kill with +10 upgraded gear. Also in the “breach” everything oneshots you with 200 health and 45% armor +70 all ress. So… Maybe you are just really good at the game?
Please tell us your build (enchantment included) so we can know if it’s your build that’s too strong (and in that case it’s a balancing issue) or you’ve simply become better at playing, I find that lifesteal the jade ring and ice damage are quite a bit stronger than the rest of the builds, you might have also enchanted your armor well etc
In any case being able to perry everything seems to be a matter of experience and the majority of players can’t do it even with the current timings, in the next update there will be two new ways to increase the difficulty I hope it solves the problem for you
something that a lead dev from POE2 shared. after playtesting for sometime he felt that the first boss was too easy and asked his team to tweak it to make it harder.
somehow before they did any changes he rescinded it because he came to realize that the game was NOT TOO EASY. instead HE GOT GOOD.
one thing i see many places is players asking for games to be harder.
imho, i would like it IF the devs made a mode where the game was harder for these people BUT the game difficulty remained the same for the rest of us.
on a separate note. whenever players say the game is too easy, the devs should find out WHY. sometimes its because the players are using overperforming mechanics. reworks/nerfs should always be considered.
strong gear should always make an encounter faster/easier, but not outright trivialize.