the crucible at the moment is utterly at odds with how the rest of the game plays
the game is a relativly slow, tactical combat game which rewards exploration and has a heavy emphasis on scavanging items building up your town, and making your own food and potions
the crucible is small arenas flooded with enemies with no resources at all and is completly disconected from the town.
the crucible literally interacts with none of the games other systems, you cannot find items to make your own food/potions/oils you have to just buy them, you cannot find ores and wood to build new weapons or build up your town, you just buy them, you cant explore as its preset rooms, you cant play slower/tactically because often most enemies in the room will aggro the moment you are off the intial platform
if the crucible is supposed to be important and you are actually intended to play it a lot, why does it throw away everything that makes this game unique in order to be just a generic arena battler
if the crucible is supposed to be a side thing that isnt important, why are so many important things (like respecs and endgame gear) tied to it
the crucible in its current iteration simply does not work with the rest of the game, it should either be simply a side thing to test your builds and not the core endgame system with respecs and endgame gear tied to it, or it should be made larger to require exploration and reward crafting materials so that it actually interacts with the games mechanics and isnt seperate from them