The Combat System is Lackluster

Wands!? I think they have some of the least usable moves in the game, the only one I like is the one shaped like a key.

Well, I’m going to write a review for each weapon’s moveset and I’ll talk about it in detail when I look at the Wands. I generally find that the attacks are too slow for the damage and range they have and that they last too long, especially the double attacks, the only thing that saves them are the running attacks.

This is true the “battlemage” is always ignored but in NRFTW it is done very well.

I like it a lot, and if you find the right runes it works great.

There are runes of different costs and with different functions, I usually find 3 that are complementary to each other and the result is that each has its role and that all are used.

The reason they seem “I win buttons” is that the game is unbalanced.

It already exist.

Focus doesn’t feel right for 2H, because the game is not balanced, If all the weapons had the same Focus per Second it would be balanced but instead because the focus is on-hit the slow weapons do not gain focus compered to the fast ones.

Agree, but this doesn’t mean the concept of focus is off, it’s just an indication that the game is unbalanced.

If you’re not talking about the specific weapon, this criticism doesn’t make much sense since all weapons have their own moveset, but if you’re talking about the Claymore, I don’t agree, it’s very fun and intuitive to use, and if you think all slow weapons are not very fun, then it’s a matter of personal preference.

I think two-handed weapons could have 8 runes, half of them are accessed by clicking LT, the other half by clicking RT like when using a one-handed weapon with old bows.

Agree.

It would break the game xD, but I understand the intention.

If you look at all the animations in the game they all stretch out in that weird way it’s done on purpose, I don’t think the fireball is particularly more exaggerated than the other animations.

I don’t think there’s any need to add a new melee resource, but it’s true that runes and focus aren’t implemented in the best possible way at the moment. There are many redundant runes, and for some, simply changing the cost and damage would make them quite different.

There are also the runes that cost Stamina but they are too few, there are the runes that cost Health but they are too few, the runes that cost 25 focus are too few, the runes that cost 50 focus are few, the runes that cost 75 are too few, the runes that cost 100 are too many, the runes that cost 125 are too few, the urns that cost 150 are too few, the runes that you can Charge are only for mages, they should also be for other weapons, the Runes that you have to hold down are only 2 (the ice beam and the fire beam) and maybe 3 (the repeating arrows) if I want to be kind.

Since you are interested in discussing the combat system, I think you are also interested in the moves of the animals. Check out this topic if you want: Critique of Weapon Movesets