Terrain Traversal

When climbing bushes, vnies, etc, the joystick needs to be up for up right for right etc. The issue lies in the fact that most of the time due to artistic design of terrain, these walls are rarelly directly ‘‘in front’’ of you they are often a bit crooked. When you’re moving your character towards the wall, the joystick will often be to the top left or top right and because of that the character starts (if you’re ‘‘running’’) jumping diagonally instead of towards the top of the wall. It’s like if the direction of your character completely resets when you start climbing a wall and whereever you were facing doesn’t matter anymore.