Rune Augments
The ability to customize runes with additional effects.
I love customization in games since it lets me create my own unique builds and create something cool or thematic. Basically, I love interacting with systems since it builds up anticipation for the eventual reward – a powerful build or unique playstyle. Currently, most playstyles are fairly similar, either an AA build, Rune spam or some hybrid. With adding augments to runes, players can create unique effects and build runes for various purposes. It should add more depth to combat.
How would it work
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Each rune would have a singular slot to which an augment can be added.
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Augments would be common, rare, cursed and legendary – following the games rarity tiers.
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Augments can be found in later stages of the game and could be attached to the Crucible as a form of a reward.
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Augments can be added to your gear at the enchantress’ shop.
Augment examples
These examples would NOT stack and can come with some negative effects. Not all augments would be able to fit on every rune.
- Gain a shield equal to X% of max hp after rune use.
- Gain increased movement speed and attack after rune use.
- This rune gains X% lifeleech.
- Transforms the damage of the rune to be Plague damage.
- Gain 3 circling icicles around you after rune use, they deal X damage and slow enemies hit.
- Adds a snare to enemies hit by this rune.
- Enemies killed my this rune are raised as plagued minions.
- Each hit on an enemy causes lightning to spark from the initial target to nearby enemies.
- This rune now shoots flame waves a short distance with each attack that lower Heat resistance.
- Enemies hit by this rune are knocked back.
Rune Augment negative modifier examples
- The rune gains a cooldown of X seconds
- Focus cost of the rune is increased by X
- The rune now also costs X% of max hp