This is a QOL suggestion regarding the current crafting and itemization loop. As it stands, if a player wants a specific item with a specific facet, the options are limited: buying from an NPC, relying on pure luck via drops, or grinding materials to craft in bulk. This process can be incredibly frustrating; for instance, I have a friend who had to craft over 30 weapons just to get the “Indestructible” facet they needed. To alleviate this, I have two suggestions to give players more agency over their gear.
My first suggestion is to allow players to add gems during the crafting process to bias the results toward specific facets. This would integrate existing items into the crafting loop, giving gems more utility. For example, Diamonds could increase the chance for the “Indestructible” facet, Elemental Gems could boost Infusion or Elemental Resistance chances, and Feathers could increase the “Quick” facet chance. Providing a 25% to 50% chance increase would give players a sense of control without removing the excitement of crafting entirely.
Alternatively, a more “endgame-focused” solution would be to introduce an NPC service that allows for guaranteed facet application. This would function as a much-needed money sink for the current economy. For a high cost—such as 1 Gold and specific rare materials—a player could modify a “clean,” unmodified item to have one specific facet with a 100% success rate. By making this a “last resort” service for the late game, you provide a deterministic path for players who have been unlucky with RNG while simultaneously addressing the need for a meaningful silver/gold sink