Facets are great, but

Why does it take me crafting 18 claymores for me to get 1 with a facet?

lets do some calculation, I want a claymore with the Sharp facet:

And lets assume I was rather unlucky and the actual facet chance is ~10%.
Getting a Sharp facet has a 1/17= 5,9% chance as there are 17 weapon facets.

Each craft has a 0,1 * 0,059= 0,59% chance of getting a Sharp Claymore, so 99,4% chance of not getting it.
So if I craft 115 claymores, 1- 0,994^115= 49,9% , I have a ~50% chance of getting one with a sharp facet.

More math: each craft requires 8 copper ingots and 1 human bone.
Copper ingots require 15 seconds to melt in optimal condition, so: 15 s * 8 ore * 115 claymores = 13800 seconds ~3,8 hours to just melt the ore.
and lets add that the 920 ores need to be gathered as well, so 460 times mining.
All this for a 50% chance of making 1 of my desired equipment + facet.

This is waaaaayyyyy to grindy for an action focused game.

So my suggestion would be:

Make the anvils have different % chance of adding a facet.
Tier 1 : 1/3 chance, introduces some early game luck, but honestly early game people are probably aiming at completing the town, so mostly really dedicated crafters will get something out of it. Furthermore interacting with the early game anvil is a perfect opportunity to give an introduction to facets.
Tier 2 : 2/3 chance, midgame players have a better idea of their build and can start aiming for something specific. (going from 10% facet chance to 66% makes it so I only need to craft 17 claymores to have a 50% of getting a specific facet, a 86% reduction on grinding)
Tier 3 : 3/3 chance, endgame crafting shouldn’t be about tediously mining basic resources. Furthermore even just getting your desired facet is still a 5,9% chance so still very, very annoying. Honestly on tier 3 I’d introduce a system where when you craft you get to pick from 2 options which one you actually want to craft.

(Maybe even introduce the ā€˜pick your craft’ system at tier 2 and up the options to 3 at tier 3)

my reasoning behind al of this: As a player I want to theorycraft and think about and work towards an effective and/or interesting build. right now I’m just doing resource runs to get towards my ideal build and it’s killing the fun for me.
I really do love the depth of the crafting mechanics and getting towards my goal and I shouldn’t be punished for engaging with the crafting system, nor should the resource/crafting system overshadow the action/adventure genre of the game.

Good suggestion - i would love to see to get a way to craft specific Facets.
It would be good to see a new Option with T3 Anvil (or if there is a T4 in further update) which would unlock a new ā€œFacetsā€ Option for Crafting.

Option 1 : usually within crafting you always craft items without facets.
Then you take those Items to a ā€œFacet refinementā€ menu to choose your facet upgrade for an item. Those should then be final (can’t be removed or changed) and will cost additional ressources - usually i would say you pay with gems - the same you use for sockets.

Facet crafting also could be required to find a facet first or unlock those faces via scripe table to use specific forms of facets. (would be a fan of that)

Option 2 : ā€œearn your Facetā€ :smiley:
You could make a facet be optainable through fighting with you weapon/armor to gain Item-XP (only for items without facet). Fill the XP bar - go to ā€œFacet refinementā€ and than you could choose your upgrade.
OR - your ā€œearned Facetā€ would be dependent on a socketed gemstone - so you would have a fifth ā€œgem slotā€ for facet upgrade. (only for items without facet) and than while using the item you gain Facet Item-XP and when the bar is full you unlock you pre-defined facet.

Also some crafting recipes are inane early recipes are much easier to craft but level 9 weapons require bear paws/hearts or malformed skulls. It’s like 50 times harder to get than human bones/hands for early crafts

I Have wasted so many materials and time getting materials trying to craft a helm with a particular facet. Half of the time I’m crafting I get a helmet with no facet. When this happens I just waste materials trying to roll the right facet. I think that there should be a way to target the facet you want.

Itemization in general needs rethinking. People were complaining about enchants bricking items, and then the solution was to introduce 5 RNG drop embers to clutter more of the inventory, and still brick items by putting in facets you cannot control in any way.

I try to avoid Facets sometimes on some pieces until i get one that suits my build so blanks is always good as an alternative :wink:

ngl i have no idea why they did this. enchants before were a little chore yes, but it was still pretty easily doable and not too confusing. now with all those embers it gets a little confusing and exactly like you said, i dont get why change the system to make crafting or targeting specific items (like u want them) easier and then put a new even worse RNG system with the facets on top.

makes no sense to me.

but tbf in my opinion the whole patch feels a little weird. like i know it was supposed to be only coop and ppl would probably be a bit disappointed with no other changes considering they said it would not take another 9 months ( ā€œhell noā€ ), which in the end it did, so they probably wanted to add stuff, but it all feels a little not rly thought out tbh.

then again maybe they had no more time, cause the timing of the patch was obviously carefully picked, theres no other big game patches/releases in that window, which also explains why the game surged with such popularity exactly now. which of course is great.

but ye. could have done without the itemization changes, cause in the end, yes its more stuff, but somehow i thought it was better before. and easier. now i constantly stack my house full of items i think i could use because of certain enchants and not enough embers to just stack the enchants and in the end i forget it anyway cause i switch between chars a lot but thats on me i guess :sweat_smile:

They don’t want all parts of the crafting to be deterministic. Don’t keep on wasting mats on crafting new white pieces unless you want a certain armor looks. Just keep on playing you will eventually getting drops with the facets you want, then just void it back to white.

I don’t like the facets, but they are implemented in such a way that I can’t even ignore them.

I think the worst thing is when you try to craft something in the mid game and it has a facet that isn’t good/you don’t like it, and you are forced to use it or sell it since you can’t even remove the facet.

They’re meant to be rewards that make some items more unique and rare.

They’re empty rewards dictated by the RNG, and as I’ve already said, the RNG doesn’t reward your work. If you find a nice effect on a nice weapon, you didn’t deserve it, You just got lucky. If you want your favorite effect on your favorite weapon or armor with no amount of work will guaranteed your reward, only the RNG will dictate whether you get it or not.

Short piece of a critique I wrote: The RNG Problem, Enchantment System & Gem System ā€œTOGETHERā€ (Update)

That’s another problem, the game punishes you if you try to have a specific armor.

I don’t mind the facets, but definitely also use a lot of gear without facets. All facets have downsides, I don’t want all crafts to have downsides.

The rate of getting facets is obviously a personal preference. Sometimes you want a specific item with a specific facet. In that case I think it makes sense you have to craft the same item many times. If you want it with no facet at all, I’m not sure what the right amount of times is.

Should ā€œno facetā€ have the same probability as any individual facet? Intuitively it feels like it should be higher, but now it becomes a very subjective consideration

I think that having a way to salvage the crafted items that arent what you were aiming for would help alleviate the stress of trying to gain certain facets on gear.

Maybe during crafting you can add a gem like fire infusion to increase the chance to get fire infusion facet.

I hate current facet system. Crafting the same item is tedious i would love some change where you can extract other facets or option to reroll it

I agree with this. So many gems go to waste if they do not fit your build. Being able to convert them into facets during crafting would be a fantastic idea.

@rabb1t made a great suggestion on this topic: Controlled crafting: Basic / Advanced / Focused . If you are interested you should read it and maybe if you like it vote it.

No facets from crafting unless you use a gem to get a specific one you want would be an amazing QoL upgrade. Personally I don’t like 70% of the facets due to the negatives. Plus the increased weight from facets is a flat +5 weight which is extra punishing on cloth armor. Wouldn’t matter as much if I wasn’t trying to stay light load but still, not sure why the facets can’t scale based on armor class.

I do not want facets due to the negatives.

I’m built in what I might call an ā€˜Agile Paladin’ style. I want Stamina, Focus, and to absolutely stay in medium but with as heavy of armor as I can get. (Typically weight reduced plate chest, mesh legs and gloves, leather hat, and that’s with like 25 encumbrance stat.)

Therefore on my facets I can NOT have…

Stamina / Stamina recovery reduction
Focus / Focus recovery reduction
Weight increase

Due to those limitations that effectively rules out all but Indestructible, elemental effects (if I don’t mind the damage reduction, which seems steep), and I think critical chance increase.

So no, for me, probably 90-95% of facets are immediately counter to my build. Sure, I may be rare, but there will absolutely be builds that don’t want facets. I can build FAR easier without one than with one. Because one that has a negative, such as Mystic, which reduces stamina recovery, then needs an Agile piece to compensate for it, or I have to gem the item with the highest Stamina recovery I have to try and compensate, meaning I lose that gem slot’s gain.

Facets are great for single role builds, such as someone who uses Stamina and doesn’t really care about Focus, or a caster who focuses heavily into Focus. But for someone hybriding into things they can be really harsh.

Just to help us all ensure we’re rowing the same boat, linking a similar thread that has a suggestion I really like for consideration:

I like all of this except tying it to the anvil.
That only works with the assumption that all endgame players will want facets, and in their current state that just isn’t true.

Agree… https://forum.norestforthewicked.com/t/crafting-23-hats-for-nothing-transmog-ux/23694