A world map should be displayed in your own home.
Some dungeons do not have their own map.
Increase the limit on resource labels, as e.g. the limit is not enough for all ores.
The tombstone icon at death should not be focusable.
A world map should be displayed in your own home.
Some dungeons do not have their own map.
Increase the limit on resource labels, as e.g. the limit is not enough for all ores.
The tombstone icon at death should not be focusable.
So if you died by a boss and then you hand the controller over to your friend/brother/sister/wife/dog/cat to try against the boss but they don’t know where to go then focusing that tombstone shouldn’t be a bad thing?
Or if you have to take a break from the game after you died and want to redo what you did at a later date?
The tomb icon is great, but for example when the player marks places and died there before it is difficult to add a new mark to a specific place.
That’s why I’m only suggesting that it not be selectable \ focusable.
Regarding the map, it would be great if there was an option to show the target on the map when warping.
After playing for a while, players will remember it, but it’s pretty much useless for new players to learn.
Do you mean by making it a non-selectable/focusable so that you then can add a place marker over it?
Like this.
But I mean how you can use the cursor to select icons on the map.
Just as they are focusable e.g. on web elements.