There is a topic in the Korean community that I personally relate to, so I’d like to share my feedback.
In the story it is relatively less necessary, but after the story, when doing activities such as plagues or bounties, many users say they have to move around while frequently checking the map.
Is there any way to get around without having to constantly check the map? It breaks immersion.
For learning the map you have to take reference points and understand where you’re going, where the shortcuts are, etc.
The in-game solution would be to implement a minimap, but the devs will never do that, it’s a game element that’s hated because it takes up a lot of the interface, and the devs care about that.
But maybe there is a mod that implements the minimap.
I feel a similar sentiment, with more knowledge they’ll know where things are.
But would it hurt if they added icons on your screen which resembled the quests you were tracking? This would look similar to the plague boss icon which tells you where the boss is.
Currently if you click “Pin to HUD” doesn’t provide any noticable tracking.
I explained my point poorly. I am saying the icon appears at the location when you pin/track it. Yes, this is equally solve by manually putting a market at the quest location.
I’m still struggling to understand the topic. From what I’ve seen quest markers have appeared correctly at the applicable location. Can you grab a screenshot next time you see it?