This may overlap with other feedback about rings or resistances, but I wanted to focus specifically on how enemy damage type variety affects the value of resistance combinations on rings.
Currently, ring resistances feel like a low-priority stat. Most dangerous enemy attacks seem to focus on Physical and Plague damage, so Fire / Cold / Lightning resistance on rings rarely affects my decisions when picking rings.
Once I find a ring with the main effect I want, the resistance combination on it barely matters.
I’d like to suggest two possible directions to make this part of itemization more meaningful:
-
More variety in enemy damage types
If enemies dealt a wider range of elemental damage, players would have more reasons to care about resistance combinations. Since one ring can cover up to two resistance types, building a balanced pair would become a small but interesting puzzle. -
Element-focused bosses or encounters
A boss that heavily relies on one damage type, for example mostly Fire, would create a reason to prepare specific resistance rings before the fight, rather than ignoring resistances entirely.
Why I think this works without breaking balance:
Each ring rolls two resistance types with values between 4% and 10%, and players can equip up to three rings. So while resistances can be stacked to some extent, the values per slot are modest and would not become a Path of Exile 2 style mandatory resistance check. The shift would be from “resistance combinations don’t matter” to “thinking about them can make some fights smoother.” The main ring effect would still be the priority.
A small side effect is that this could also make player trading more interesting, since the specific resistance combination on a ring cannot be directly targeted through drops.