So recently, I took off these 3 rings here (insert GigaChad gif here):
To ensure more fun fights (especially Echo Knight, cus I kept melting him with my mages build), and it was indeed a lot more fun fighting Echo Knight, rather than melting him off with these rings.
First of all, this ring gives armor and all damage bonus, and it’s called Fierce Ring.
The armor trait alone can be higher than a ring that only gives armor bonus. And then on top of that, gives damage bonus.
My point here is, that this ring is just too good man.
Then, there is also another ring, that specifically increases rune effectiveness (said damage increase, but I believe runic healings/focus gain are affected by it positively too), but Fierce Ring increases overall damage, and higher bonus value, than the ring that ONLY increases rune effectiveness.
But here’s another thing… as you can see in the image, I can literally stack these rings, which completely dominates build variety… At least for me, hence I took them all off in exchange for 2 focus rings, and rune effectiveness ring.
I thought mage runic attacks deal too much damage (which most of them still do), but the majority lies within these bloody rings.
When I first had in mind in trying to equip 2 of the same rings, I thought that won’t be possible, but I was wrong.
I can also stack 3 focus rings, for a flat 300 max focus increase, and a huge focus gain boost. Which is probably how these infinite focus gain things even came to be. And I’m afraid these still exist.
So I have some suggestions, and would like to know if people say something against it or have other suggestions, or simply agree with it:
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- For each slot, you can only equip one unique ring.
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- effectiveness on Fierce Ring halved, otherwise the rings that give one of these 2 bonuses become completely useless.
Or rework Fierce Ring entirely.
- effectiveness on Fierce Ring halved, otherwise the rings that give one of these 2 bonuses become completely useless.
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- Seperate rings overall damage dealt into the 5 elemental damage with new rings, which in this game is:
Physical Damage, Fire Damage, Shock Damage, Frost Damage, and Plague Damage.
So one ring can give more fire damage, or a ring can give more plague damage etc.
Not only could elemental damage be increased, but also slightly add bonus to afflicting the element status effect.
This could also let people decide if they want to make an elemental damage based build for one specific element, which would offer more build variety I hope.
- Seperate rings overall damage dealt into the 5 elemental damage with new rings, which in this game is:
I am aware that this ring is tier 3, and I know the armor only ring is a lower tier, but that won’t matter, because the minimum & maximum bonuses are the same still, and it’s %increase, which can be dangerous, so things like %increase need to be carefully looked at.
And you can’t upgrade these rings to have it better effectiveness, and increase it’s tier level.
Not sure why tier levels exist for rings. I can either assume in future you can upgrade them, or it’s just there so these rings can’t be initially found in tier 1/2 areas, which is fine.
But yeah, what are anyone’s thoughts about it?