i feel like ring could also benefit big bonuses with counterpart like :
on hit, have a chance to inflict burn or any statuses and improve ur weapon status bonus dmg along, but also have a chance to make u burn instead
i found a few : unlimited climbing, but atm it feels useless, but there’s one i wouldnt have minded using for exploration : NO FALL DAMAGE XD
i think i died more of gravity in my 50hours playthrough than by real ennemies haha.
a ring that drain your gold overtime, but with a beefy bonus on atk % so that u’ll only use it for big trouble moment, make it 1 copper coin for 10 second or so~
additional effects on tool such as % chance to drop twice a material
a ring that turns affliction into healing, i’d love plague to heal me against EK instead of killing me cuz my healing items are on cooldown XD i like having to adjust my build a little when i can’t get through a challenging phase of the game
a ring that could allow us to know ennemy elemental resistance, or just make it like a soul harvester, create a npc that can analyse the soul data and tell us more about their weaknesses, cuz i currently have no idea what element to use on any ennemy XD
an harvester ring, that would emit an arrow like aura around our character to show us the nearest gathering location because i marked a lot of them on my map and i don’t like having all the icon around my screen (or just the option to hide them at least XD)
treasure hunter ring : same but will also make destroyable paths glow so we discover new hidden place (would require a lot more hidden places to discover though ^^’ )
also there’s so much more to do with the shovel tool, we need challenge like treasure map to be a thing, maybe a map, a description or any enigma/riddle that would allow us to explore more, more to think about and look for in the open world
a crafter ring, that give chances to not use some of our material, or better chance for better rolls maybe ?
or make it so that at the church we can accomplish some heaven’s dailies so the enchant odds are with us for better affixes AMEN
a ring that can prevent 1 death, u’ll have to drop some stat for it, and if u are in the middle of a combo it could be completely useless, but could also sometimes be a game changer :o
also i’ve seen a lot of new shield dropping recently, and i think those lack some original trait, or maybe i haven’t looked at it enough but
a shield that could deflect back to the ennemy it’s magic or arrow would be cool. make the projectile become the element the shield carries / give them different elemental resistance
a shield that can proc statuses when u successfully parry and so on~
thanks team for the amazing game, i had a blast on my playthrough, even if i’m kinda sad my str build didnt allowed me to use more than 2 different 2handed greatswords LMAO ! who would have though a pure INT build could end up wielding a greatsword before this game XD !
<3 <3 <3