Just a couple of ideas
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in-game description about how elemental dmg works, what does it do (I still don’t know)
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enemy resistances (are there any? maybe unlockable beastiary - u kill x type of enemies u unlock their page and maybe some buffs rewards for completing it - could be run by the Watcher assistant)
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training dummy - targetable with DPS shown. Was a bit dissapointed the ones in game didn’t work
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ability to equip weapons that I don’t have requirements for (mainly to check their animations and feel) with of course debuffs or lowered dmg (dmg lowered in half or maybe with stat based reduction based on how much lower they are)
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transmog (some armors look so cool - shout out to the shroom cap helmet!)
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a ring for added unarmed dmg (I know there will be some hardcore players who will try using that or use as a content possibility for “fist only” videos)
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Claw, whips, flail based weapons
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torches, lanterns with different bonuses (as an offhand or tools)
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upgradable homes (looks) and more detailed placing (it’s hard to place sth in specific spot)
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arena with certain mob or a dummy to train parry’ing
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respec (I know u are working about it - I don’t feel it should be cheap)
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seen the church in game. Maybe some blessing mechanic?
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achievement based decorations for houses
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buff timer with numbers
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I have a handicapped streamer friend that uses both controller and mouse (uses mouse for aiming and attack and controller with his feet to use skills in games) could be awesome to bind keys to a controller and use simultanoeusly a mouse
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in game stylised cursor (Maybe an option to turn it off or change color as I know some people could want it)
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making consumables to be prioritised (adding not checked ones as favourite to quick selection when favourite ones are depleted?)
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in game desription of what gems do (before going with them to infuse sth)
Yup… That’s a lot XD
Loving the game so far! Thank You!