I have a chest that I only put armor in that I’ve upgraded/enchanted. I’ve noticed over time they will consistently lose durability to the point where they have nothing left. At first I thought I was just not repairing before changing sets but I haven’t used any of the broken pieces. I took a screenshots of the chests inventory about two days apart. I repaired everything in the chest in the first image. You’ll notice some of the equipment is broken or at zero durability in the second image..
Some maybe key details:
-This is an Engraved Hearthside chest.
-At one point I have worn, and probably died in at least once, all the broken equipment in the image. But have since repaired and stored.
-Almost all of the damaged equipment has either durability enchantments or the durable facet.
-I have not been able to narrow down how/when the damage seems to take place. Killed myself a few times to see if that made a difference and it didn’t.
-Only seem to happen to armor, not weapons. i.e: Chest, gloves, pants, head.
the thing about that piece of gear in the screenshot is because it have the Facet that increase durability and the enchant that increase durability(which then also has gotten exalted) (yes i know you said that)
but whenever you roll durability it adds unrepaired durability but for some reason it eats up a part of the repaired durability and whenever you reroll durability into something else it get restored to 100% repaired..
the last step for this result might lie in the Exalt process or did it have 0 dur while you exalted it?
it could also be connected to Patches..
Dont ask..
Terribly weird Analogy came to mind when Patch Fixes comes out, its kind of the same as putting a cooked egg in a Microwave on full effect in your case an item inside a storage chest getting a Patch fix(micro waved):
A. it comes out without any reactions.
B. it blows up in the microwave.
C. it blows up after you have plated it right when you press the fork against it.
Yeah I had noticed that happening when rolling for a durability enchantment but regardless of the lost durability on re-roll, it was repaired and then stored. The durability lost between screenshots happened while it was just sitting in storage.
It was probably not at zero durability when exulted as I’m pretty on top of keeping my equipment repaired. Some of the equipment in that chest that has mysteriously lost durability hasn’t been exulted.
All items that have either Durable facet or has the Durability increase enchantment will have their durability reduced to 0 or 1 after a while, when you placed them in a chest in your house. These are all items I have not used.
I have a armor 100% repaired that I was wearing that I placed in storage for a while untill durability was nerfed, since it gave me 112% res all. I noticed then it did this bug.
However I noticed lately that this happens to any item with durability increases when you store them in chests OR in your inventory, when you have the item equiped however it will not loose durability.
I’ll post some examples, but for reproduction steps see at bottom of my post
We were just discussing this in the build channel on Discord. I think I understand mechanically what’s going on. It’s all really speculation based on observation and theory understanding of save/load mechanisms used in games.
I will also note that this “loss” behavior happens to items in your inventory that are not equipped besides ones that are stored in chests. I have a note about equipping these items which would explain why you don’t see it happen on equipped items.
Here’s what I believe is going on and why:
When you leave the realm and it writes out the save file to save the items. It will write out a “current durability” as a percentage. So let’s use a simple sample item, a plate chest armor. It has a base durability is 150. You get a durability facet on it so the total max is 225. Whether it has a durability facet, or the enchant, or both doesn’t matter. Though the more added durability the faster the degradation. We’ll start with a fully repaired item and have it in your inventory but not equipped. When you logout it stores the current durability of 225/225 as 100%.
Now when you login and it’s recreating the item in inventory. It creates the base item which has 150 durability max. It reads the “current durability” of 100% and sets that. Then it finishes initializing the item and adds the durable facet so bumps the max durability to 225. Well now the item is 150/225.
Note about equipping: If you equip this item now, some mechanism during the equip process re-evaluates the current durability and max durability and will bump the value up to 225/225. Or if you do this later in the degradation process it will use the then “current” durability percentage to re-evaluate and set the total durability accordingly. I can only presume that since the handling of equipped items during game load happens very quickly in the background before we can open the inventory. That the same thing is happening to them, but since the equip routine is running, that is hiding the degradation that would occur if it were not equipped.
If you apply a repair kit and/or use the repair rune on the item after loading in. It will immediately overwrite the previous loaded percentage and store a new one based on the adjusted durability from the repair. Which will prevent it from “recovering” any lost durability from the previous save because you’ve now overwritten the previous percentage value.
If we log out again without repairing or equipping the item, it will now save the current durability at ~66% (150/225). On the next load while it’s setting it up it then sets the durability to 66% of the base 150 which is ~100. So it will now look like 100/225. Log cycling again will store durability of ~44% (100/225). Loading back in will result in 67/225. Repeating the degradation until it hits 0.