Trying from Steam client, directly from PC, from GeForce app, still crashing before it hits the title screen, back to Windows. Here’s the wetransfer link to the requested data, I hope I did it right. I’d really like to start playing this game again.
after a couple of hours of playing, the game will just close to desktop. It happens in the middle of a fight, or just running around, seems totally random. I have an
AMD Ryzen 7 7800X3D 8-Core Processor
32Gb Ram
Nvidia 4090
If it makes a difference, I play on a 4k monitor. Attached are the last two logs. I hope it helps, if you can tell me what to do to fix it would be great too. For one set of logs it looks like a memory leak, the other one some object reference problem
It usually happens after a couple of hours, it’s not immediate. But it is fairly consistent.
After reading the crashreport requirements, I have added the crashpad here
https://www.dropbox.com/scl/fo/0oh129mno5la17v2f3cb8/AGt3xpGkfFk9FJ6t1qRI-EI?rlkey=igr5u7j45ckjhcytfvl9k8z6x&st=l4150cb1&dl=0
And the DataStore here
https://www.dropbox.com/scl/fo/mgue5z2co7t775fingmui/AH7zjbvqXXwh7VwEe4K6Usk?rlkey=q9cuo5e8keq13lavp3obsbibb&st=ayrnioaj&dl=0
Hope that helps!
thanks for reporting guys,
not sure if there are all logfiles needed to investigate this, but from previous posts, i assume it would help to get the crash report logs and Dxdiag as well. see here: How to Properly Report Bugs!
Thanks for reporting the crashes.
@Nathan_Read can you update your link or drop the files somewhere else e.g. google drive? Also pls include DxDiag and crash dump files
@Dirk as Chemile0n said, it would be great to get a DxDiag file as well
To give us mentioned above files follow the guide on How to Properly Report Bugs!, thx)
Here is a link to my DxDiag as requested
Do you remember exact locations, enemies and your equipment when having those crashes? The leak you mentioned may be connected with some textures so any additional info may be helpful
@Nikita_Somin Here’s an updated link. It should have the DxDiag and crash files as requested.
Thanks, added them to our bug ticket